Hi Jonathan, Thanks a lot for you reply. For the camera transform, do you mean the ViewerContext ( OpenGL ) model/projection matrix?
Shing On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad <[email protected]>wrote: > For mixed transform Ops you must implement your own build_handles() to set > the viewer mode correctly for each input or knob. Basically the camera > transform isn't correct for the 3d knob since knobs on Iops are assumed to > be 2d. > > > > > > On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> wrote: > > Hi guys, > > If I add a Axis_knob(....) in my DD::Image::Iop node and then connect this > Iop to a GeoOp, the axis in the 3D viewer is very weird. > Has anyone seem this before? > And is there any trick to make the shape correct? > > I could attach a snapshot, if anyone asks. > > Best, > Shing > -- > Zhicheng YE - Shing > the /*jupiter jazz*/ group - visual research > mercenaries of jupiter jazz limited - hong kong > <http://www.jupiter-jazz.com/>www.jupiter-jazz.com<http://www.jupiter-jazz.com> > > _______________________________________________ > Nuke-dev mailing list > [email protected], <http://forums.thefoundry.co.uk/> > http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > >
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