Hi Jonathan,

Thanks a lot for you reply.
For the camera transform, do you mean the ViewerContext ( OpenGL )
model/projection matrix?

Shing

On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad <[email protected]>wrote:

> For mixed transform Ops you must implement your own build_handles() to set
> the viewer mode correctly for each input or knob.  Basically the camera
> transform isn't correct for the 3d knob since knobs on Iops are assumed to
> be 2d.
>
>
>
>
>
> On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> wrote:
>
> Hi guys,
>
> If I add a Axis_knob(....) in my DD::Image::Iop node and then connect this
> Iop to a GeoOp, the axis in the 3D viewer is very weird.
> Has anyone seem this before?
> And is there any trick to make the shape correct?
>
> I could attach a snapshot, if anyone asks.
>
> Best,
> Shing
> --
> Zhicheng YE - Shing
> the /*jupiter jazz*/ group - visual research
> mercenaries of jupiter jazz limited - hong kong
> <http://www.jupiter-jazz.com/>www.jupiter-jazz.com<http://www.jupiter-jazz.com>
>
> _______________________________________________
> Nuke-dev mailing list
> [email protected], <http://forums.thefoundry.co.uk/>
> http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>
>
> _______________________________________________
> Nuke-dev mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
>
>
_______________________________________________
Nuke-dev mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev

Reply via email to