Hi Johnathan, I tried set transform_mode() & ViewerContext::model_matrix ( also tried proj_matrix ) but still got the weird axis, is there any pseudo code please?
Thanks a lot, Shing On Sat, Oct 29, 2011 at 12:12 AM, Chishing Yip <[email protected]>wrote: > Will have a try later, thanks again! > > > On Sat, Oct 29, 2011 at 12:05 AM, Jonathan Egstad > <[email protected]>wrote: > >> Yes, plus setting the ViewContext's transform_mode() for each input/knob. >> >> >> On Oct 28, 2011, at 8:30 AM, Chishing Yip wrote: >> >> Hi Jonathan, >> >> Thanks a lot for you reply. >> For the camera transform, do you mean the ViewerContext ( OpenGL ) >> model/projection matrix? >> >> Shing >> >> On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad >> <[email protected]>wrote: >> >>> For mixed transform Ops you must implement your own build_handles() to >>> set the viewer mode correctly for each input or knob. Basically the camera >>> transform isn't correct for the 3d knob since knobs on Iops are assumed to >>> be 2d. >>> >>> >>> >>> >>> >>> On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> >>> wrote: >>> >>> Hi guys, >>> >>> If I add a Axis_knob(....) in my DD::Image::Iop node and then connect >>> this Iop to a GeoOp, the axis in the 3D viewer is very weird. >>> Has anyone seem this before? >>> And is there any trick to make the shape correct? >>> >>> I could attach a snapshot, if anyone asks. >>> >>> Best, >>> Shing >>> -- >>> Zhicheng YE - Shing >>> the /*jupiter jazz*/ group - visual research >>> mercenaries of jupiter jazz limited - hong kong >>> <http://www.jupiter-jazz.com/>www.jupiter-jazz.com<http://www.jupiter-jazz.com/> >>> >>> _______________________________________________ >>> Nuke-dev mailing list >>> [email protected], <http://forums.thefoundry.co.uk/> >>> http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >>> >>> >>> _______________________________________________ >>> Nuke-dev mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >>> >>> >> >> _______________________________________________ >> Nuke-dev mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >> >> >> >> _______________________________________________ >> Nuke-dev mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >> >> > > > -- > Zhicheng YE - Shing > the /*jupiter jazz*/ group - visual research > mercenaries of jupiter jazz limited - hong kong > www.jupiter-jazz.com <http://www.jupiter-jazz.com> > -- Zhicheng YE - Shing the /*jupiter jazz*/ group - visual research mercenaries of jupiter jazz limited - hong kong www.jupiter-jazz.com <http://www.jupiter-jazz.com>
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