Will have a try later, thanks again!

On Sat, Oct 29, 2011 at 12:05 AM, Jonathan Egstad <[email protected]>wrote:

> Yes, plus setting the ViewContext's transform_mode() for each input/knob.
>
>
> On Oct 28, 2011, at 8:30 AM, Chishing Yip wrote:
>
> Hi Jonathan,
>
> Thanks a lot for you reply.
> For the camera transform, do you mean the ViewerContext ( OpenGL )
> model/projection matrix?
>
> Shing
>
> On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad 
> <[email protected]>wrote:
>
>> For mixed transform Ops you must implement your own build_handles() to set
>> the viewer mode correctly for each input or knob.  Basically the camera
>> transform isn't correct for the 3d knob since knobs on Iops are assumed to
>> be 2d.
>>
>>
>>
>>
>>
>> On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> wrote:
>>
>> Hi guys,
>>
>> If I add a Axis_knob(....) in my DD::Image::Iop node and then connect this
>> Iop to a GeoOp, the axis in the 3D viewer is very weird.
>> Has anyone seem this before?
>> And is there any trick to make the shape correct?
>>
>> I could attach a snapshot, if anyone asks.
>>
>> Best,
>> Shing
>> --
>> Zhicheng YE - Shing
>> the /*jupiter jazz*/ group - visual research
>> mercenaries of jupiter jazz limited - hong kong
>> <http://www.jupiter-jazz.com/>www.jupiter-jazz.com<http://www.jupiter-jazz.com/>
>>
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-- 
Zhicheng YE - Shing
the /*jupiter jazz*/ group - visual research
mercenaries of jupiter jazz limited - hong kong
www.jupiter-jazz.com <http://www.jupiter-jazz.com>
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