Yes, plus setting the ViewContext's transform_mode() for each input/knob.

On Oct 28, 2011, at 8:30 AM, Chishing Yip wrote:

> Hi Jonathan,
> 
> Thanks a lot for you reply.
> For the camera transform, do you mean the ViewerContext ( OpenGL ) 
> model/projection matrix?
> 
> Shing
> 
> On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad <[email protected]> 
> wrote:
> For mixed transform Ops you must implement your own build_handles() to set 
> the viewer mode correctly for each input or knob.  Basically the camera 
> transform isn't correct for the 3d knob since knobs on Iops are assumed to be 
> 2d.
> 
> 
> 
> 
> 
> On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> wrote:
> 
>> Hi guys,
>> 
>> If I add a Axis_knob(....) in my DD::Image::Iop node and then connect this 
>> Iop to a GeoOp, the axis in the 3D viewer is very weird.
>> Has anyone seem this before?
>> And is there any trick to make the shape correct?
>> 
>> I could attach a snapshot, if anyone asks.
>> 
>> Best,
>> Shing
>> -- 
>> Zhicheng YE - Shing
>> the /*jupiter jazz*/ group - visual research
>> mercenaries of jupiter jazz limited - hong kong
>> www.jupiter-jazz.com
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