Yes, plus setting the ViewContext's transform_mode() for each input/knob.
On Oct 28, 2011, at 8:30 AM, Chishing Yip wrote: > Hi Jonathan, > > Thanks a lot for you reply. > For the camera transform, do you mean the ViewerContext ( OpenGL ) > model/projection matrix? > > Shing > > On Fri, Oct 28, 2011 at 10:47 PM, Jonathan Egstad <[email protected]> > wrote: > For mixed transform Ops you must implement your own build_handles() to set > the viewer mode correctly for each input or knob. Basically the camera > transform isn't correct for the 3d knob since knobs on Iops are assumed to be > 2d. > > > > > > On Oct 28, 2011, at 3:10 AM, Chishing Yip <[email protected]> wrote: > >> Hi guys, >> >> If I add a Axis_knob(....) in my DD::Image::Iop node and then connect this >> Iop to a GeoOp, the axis in the 3D viewer is very weird. >> Has anyone seem this before? >> And is there any trick to make the shape correct? >> >> I could attach a snapshot, if anyone asks. >> >> Best, >> Shing >> -- >> Zhicheng YE - Shing >> the /*jupiter jazz*/ group - visual research >> mercenaries of jupiter jazz limited - hong kong >> www.jupiter-jazz.com >> _______________________________________________ >> Nuke-dev mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
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