you can use a tile with the multi-thread (mt) flag set to true

this will multi-thread everything above and speed up the lock.

-josh

On Wed, Jun 6, 2012 at 12:38 PM, mike.artixels
<[email protected]> wrote:
> Hello everyone,
>
> I have a small plug-in which relies on typical single thread engine() call
> using Guard to do some pre-processing of the upstream image data, and if I
> understand correctly, this single threaded call will simply turn every
> upstream nodes running single-threadedly too .... so everything slows down.
>
> Is there any trick that I could pull data from upstream multi-threaded ? or
> am I missing or misunderstood anything here ....
>
> many thanks !!
>
> Mike
>
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