you can use a tile with the multi-thread (mt) flag set to true this will multi-thread everything above and speed up the lock.
-josh On Wed, Jun 6, 2012 at 12:38 PM, mike.artixels <[email protected]> wrote: > Hello everyone, > > I have a small plug-in which relies on typical single thread engine() call > using Guard to do some pre-processing of the upstream image data, and if I > understand correctly, this single threaded call will simply turn every > upstream nodes running single-threadedly too .... so everything slows down. > > Is there any trick that I could pull data from upstream multi-threaded ? or > am I missing or misunderstood anything here .... > > many thanks !! > > Mike > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > _______________________________________________ Nuke-dev mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev
