Hi Josh, Thanks a lot for your help. i almost wanted to redesign the algorithm .....
Mike On Wed, Jun 6, 2012 at 7:45 PM, Josh Imbruglia <[email protected]>wrote: > you can use a tile with the multi-thread (mt) flag set to true > > this will multi-thread everything above and speed up the lock. > > -josh > > On Wed, Jun 6, 2012 at 12:38 PM, mike.artixels > <[email protected]> wrote: > > Hello everyone, > > > > I have a small plug-in which relies on typical single thread engine() > call > > using Guard to do some pre-processing of the upstream image data, and if > I > > understand correctly, this single threaded call will simply turn every > > upstream nodes running single-threadedly too .... so everything slows > down. > > > > Is there any trick that I could pull data from upstream multi-threaded ? > or > > am I missing or misunderstood anything here .... > > > > many thanks !! > > > > Mike > > > > _______________________________________________ > > Nuke-dev mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev >
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