Hi Steve, This is a known problem with Nuke at the moment - it's bug 21211 in our bug database. We've already fixed it in our internal development builds, so you can expect the fix to be in the next released version of Nuke.
Vil. On 28 June 2012 21:32, Steve3D <[email protected]> wrote: > ** > A brief, further comment and update on this thread. After posting my reply > regarding the 'open' method, I did some further testing on the Linux > platform and discovered that yes, there is indeed a problem with calling > Tile from inside 'open'; and specifically doing so in multi-threaded mode > -- it tends to completely lock up my version of Nuke! > > So.. I wish to retract that comment, and say that after moving the Tile > call from 'open' to 'engine', things seem to be going much better. > Guard'ing and testing first-access in 'engine' is now my preferred > methodology, until someone at The Foundry posts more info on > multi-threading Tile from inside 'open'. > > Steve Booth > > _______________________________________________ > Nuke-dev mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-dev > > -- Vilya Harvey Senior Software Engineer The Foundry, 6th Floor, Communications Building 48 Leicester Square, London, WC2H 7LT, UK Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027
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