A brief, further comment and update on this thread. After posting my reply regarding the 'open' method, I did some further testing on the Linux platform and discovered that yes, there is indeed a problem with calling Tile from inside 'open'; and specifically doing so in multi-threaded mode -- it tends to completely lock up my version of Nuke!
So.. I wish to retract that comment, and say that after moving the Tile call from 'open' to 'engine', things seem to be going much better. Guard'ing and testing first-access in 'engine' is now my preferred methodology, until someone at The Foundry posts more info on multi-threading Tile from inside 'open'. Steve Booth
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