from PySide import QtGui instead of from PySide.QtGui import * does the trick.
Not sure why I had the second one in ...

> Joerg Bruemmer <j.bruem...@lostgraphics.de> hat am 20. Oktober 2016 um 17:19
> geschrieben:
> 
> 
>     actually it is in the StartupUI folder. And even copy/pasting your code
> from below in does not work (but it does in the ui)
> 
> 
>         > > Frank Rueter|OHUfx <fr...@ohufx.com> hat am 20. Oktober 2016 um
>         > > 16:54 geschrieben:
> > 
> >         How are you organising your startup folder?
> >         And what does the file look like inside of it?
> > 
> >         On 10/20/2016 04:26 PM, Joerg Bruemmer wrote:
> > 
> >             > > > 
> > >             and this seems to be a case again, where it works in script
> > > editor but not from Startup folder :( 
> > > 
> > > 
> > >                 > > > > Frank Rueter|OHUfx <fr...@ohufx.com>
> > >                 > > > > mailto:fr...@ohufx.com hat am 19. Oktober 2016 um
> > >                 > > > > 18:51 geschrieben:
> > > > 
> > > >                 oops.
> > > >                 The second to last line should obviously be:
> > > >                 myMenuInstance = MyMenuWidget('My Menu')
> > > > 
> > > > 
> > > >                 On 19/10/16 6:47 PM, Frank Rueter|OHUfx wrote:
> > > > 
> > > >                     > > > > > For the menu you can do something like
> > > >                     > > > > > this (basicallly combine standard QT flow
> > > >                     > > > > > with hiero's registerInterest() logic:
> > > > > 
> > > > >                     import hiero
> > > > >                     from PySide import QtGui
> > > > > 
> > > > >                     class MyMenuWidget(QtGui.QMenu):
> > > > >                         def __init__(self, title, parent=None):
> > > > >                             QtGui.QMenu.__init__(self, title, parent)
> > > > >                             testAction = QtGui.QAction('test', self)
> > > > >                             self.addAction(testAction)
> > > > >                        
> > > > >                         def eventHandler(self, event):
> > > > >                             # this enables the menu to be registered
> > > > > as a default context menu item
> > > > >                             event.menu.addMenu(self)
> > > > > 
> > > > > 
> > > > >                     myMenuInstance = OhuMenuWidget('My Menu')
> > > > > 
> > > > >                    
> > > > > hiero.core.events.registerInterest('kShowContextMenu',
> > > > > myMenuInstance.eventHandler)
> > > > > 
> > > > > 
> > > > >                     As for renaming bin items, that method seems to be
> > > > > missing. Not sure what the work around is.
> > > > > 
> > > > > 
> > > > >                     On 19/10/16 11:35 AM, Joerg Bruemmer wrote:
> > > > > 
> > > > >                         > > > > > > 
> > > > > >                         hey gang,
> > > > > > 
> > > > > >                         I have 2 questions: :)
> > > > > > 
> > > > > >                         1. how do I rename a BinItem via Python
> > > > > > after it was created? Seems to be quite an easy task but I fail to
> > > > > > do it, as there is no .setName on this, right?
> > > > > > 
> > > > > >                         2. I have a new type of versioning so I add
> > > > > > it to right click event on timeline. I do not want to over write the
> > > > > > build in method. As I will add more stuff soon, I would like to
> > > > > > gather stuff in sub menus. Like "my versioning" > "versionUp",
> > > > > > "versionDown"
> > > > > > 
> > > > > >                         Thanks heaps!
> > > > > >                         Joerg
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > >                        
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