I guess I have to setName on the containing BinItem as well (sometimes this
layering freaks me out :P)  

> Joerg Bruemmer <j.bruem...@lostgraphics.de> hat am 24. Oktober 2016 um 11:48
> geschrieben:
> 
> 
>     I tested your script Ant and it works well. I am trying to do the same for
> Clips, as they are lacking renaming as well. :/ It looks like it works some
> how. The clip will still have the same old name in bin view etc, but when
> double clicking it, so it get's its own viewer the viewer will have the "new
> name" which was set by Clip.setName( "new name" ). Listing clips again in
> script editor by project.clips() will return the new name as well. Is there a
> way to push that name through in all the windows?
> 
>     Cheers,
>     Joerg 
> 
>         > > Antony Nasce <antonyna...@gmail.com> hat am 21. Oktober 2016 um
>         > > 02:27 geschrieben:
> > 
> >         Hi Joerg,
> > 
> >         Did a quick check on the setName thing - it doesn't exist sadly (as
> > Frank mentioned) and is already bugged I believe.
> > 
> >         The only way to rename a Bin currently is to remove it, copying the
> > items, and re-adding them in place! (hacky I know!)
> > 
> >         Anyway, here is a Gist
> > https://gist.github.com/antiero/0afa26559ffec85bc7d25663a3376fcd#file-bin_setname-py
> >  attempt at fixing that up for you.
> > 
> >         http://tinyurl.com/z2yh5e2
> > 
> >         If renaming Bins is vital to your workflow, I'd recommend asking The
> > Foundry Support team nicely (and say: "Ant says it annoys him" :) to bump
> > the priority of the bug so that there's a proper supported fix with proper
> > undo support... (note the problems encountered with undo in my code.. use it
> > with caution! ;)
> > 
> >         Cheers,
> >         Ant
> > 
> >         On 20 October 2016 at 05:40, Joerg Bruemmer
> > <j.bruem...@lostgraphics.de mailto:j.bruem...@lostgraphics.de > wrote:
> > 
> >             > > > 
> > >             from PySide import QtGui instead of from PySide.QtGui import *
> > > does the trick. Not sure why I had the second one in ...
> > > 
> > >                 > > > > Joerg Bruemmer <j.bruem...@lostgraphics.de
> > >                 > > > > mailto:j.bruem...@lostgraphics.de > hat am 20.
> > >                 > > > > Oktober 2016 um 17:19 geschrieben:
> > > > 
> > > > 
> > > > 
> > > >                 actually it is in the StartupUI folder. And even
> > > > copy/pasting your code from below in does not work (but it does in the
> > > > ui)
> > > > 
> > > > 
> > > >                     > > > > > Frank Rueter|OHUfx <fr...@ohufx.com
> > > >                     > > > > > mailto:fr...@ohufx.com > hat am 20.
> > > >                     > > > > > Oktober 2016 um 16:54 geschrieben:
> > > > > 
> > > > >                     How are you organising your startup folder?
> > > > >                     And what does the file look like inside of it?
> > > > > 
> > > > >                     On 10/20/2016 04:26 PM, Joerg Bruemmer wrote:
> > > > > 
> > > > >                         > > > > > > 
> > > > > >                         and this seems to be a case again, where it
> > > > > > works in script editor but not from Startup folder :( 
> > > > > > 
> > > > > > 
> > > > > >                             > > > > > > > Frank Rueter|OHUfx
> > > > > >                             > > > > > > > <fr...@ohufx.com>
> > > > > >                             > > > > > > > mailto:fr...@ohufx.com hat
> > > > > >                             > > > > > > > am 19. Oktober 2016 um
> > > > > >                             > > > > > > > 18:51 geschrieben:
> > > > > > > 
> > > > > > >                             oops.
> > > > > > >                             The second to last line should
> > > > > > > obviously be:
> > > > > > >                             myMenuInstance = MyMenuWidget('My
> > > > > > > Menu')
> > > > > > > 
> > > > > > > 
> > > > > > >                             On 19/10/16 6:47 PM, Frank
> > > > > > > Rueter|OHUfx wrote:
> > > > > > > 
> > > > > > >                                 > > > > > > > > For the menu you
> > > > > > >                                 > > > > > > > > can do something
> > > > > > >                                 > > > > > > > > like this
> > > > > > >                                 > > > > > > > > (basicallly
> > > > > > >                                 > > > > > > > > combine standard
> > > > > > >                                 > > > > > > > > QT flow with
> > > > > > >                                 > > > > > > > > hiero's
> > > > > > >                                 > > > > > > > > registerInterest()
> > > > > > >                                 > > > > > > > > logic:
> > > > > > > > 
> > > > > > > >                                 import hiero
> > > > > > > >                                 from PySide import QtGui
> > > > > > > > 
> > > > > > > >                                 class MyMenuWidget(QtGui.QMenu):
> > > > > > > >                                     def __init__(self, title,
> > > > > > > > parent=None):
> > > > > > > > 
> > > > > > > >                                        
> > > > > > > > QtGui.QMenu.__init__(self,
> > > > > > > > title, parent)
> > > > > > > >                                         testAction =
> > > > > > > > QtGui.QAction('test', self)
> > > > > > > > 
> > > > > > > >                                        
> > > > > > > > self.addAction(testAction)
> > > > > > > >                                    
> > > > > > > >                                     def eventHandler(self,
> > > > > > > > event):
> > > > > > > >                                         # this enables the menu
> > > > > > > > to be registered as a default context menu item
> > > > > > > >                                         event.menu.addMenu(self)
> > > > > > > > 
> > > > > > > > 
> > > > > > > >                                 myMenuInstance =
> > > > > > > > OhuMenuWidget('My Menu')
> > > > > > > > 
> > > > > > > >                                
> > > > > > > > hiero.core.events.registerInterest('kShowContextMenu',
> > > > > > > > myMenuInstance.eventHandler)
> > > > > > > > 
> > > > > > > > 
> > > > > > > >                                 As for renaming bin items, that
> > > > > > > > method seems to be missing. Not sure what the work around is.
> > > > > > > > 
> > > > > > > > 
> > > > > > > >                                 On 19/10/16 11:35 AM, Joerg
> > > > > > > > Bruemmer wrote:
> > > > > > > > 
> > > > > > > >                                     > > > > > > > > > 
> > > > > > > > >                                     hey gang,
> > > > > > > > > 
> > > > > > > > >                                     I have 2 questions: :)
> > > > > > > > > 
> > > > > > > > >                                     1. how do I rename a
> > > > > > > > > BinItem via Python after it was created? Seems to be quite an
> > > > > > > > > easy task but I fail to do it, as there is no .setName on
> > > > > > > > > this, right?
> > > > > > > > > 
> > > > > > > > >                                     2. I have a new type of
> > > > > > > > > versioning so I add it to right click event on timeline. I do
> > > > > > > > > not want to over write the build in method. As I will add more
> > > > > > > > > stuff soon, I would like to gather stuff in sub menus. Like
> > > > > > > > > "my versioning" > "versionUp", "versionDown"
> > > > > > > > > 
> > > > > > > > >                                     Thanks heaps!
> > > > > > > > >                                     Joerg
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > >                                    
> > > > > > > > > _______________________________________________
> > > > > > > > >                                     Nuke-python mailing list
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> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
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> > > > > > > >                             > > > > > > > 
> > > > > > >                         > > > > > > 
> > > > > > 
> > > > > >                          
> > > > > > 
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> > >         > > 
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> > 
> >         --
> >         ~~~~~~~~~~~~~~~~~~~
> >         Antony Nascè
> >         http://linkedin.com/in/nasce
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