I hate what you are saying, because what happened with toxic is that
Autodesk ended up shipping a crippled product because it doesn't want
to cannibalize its Flame sales. I would hate it for the Foundry to go
that route.


On Fri, Apr 15, 2011 at 10:47 AM, Ned Wilson <[email protected]> wrote:
> Or, perhaps the Foundry could re-focus their efforts on a new target:
> Autodesk.
> I know that at this point it is rarely used in feature film production, but
> in commercial finishing, Flame is still the top dog.
> A license of Flame Premium will run you $129k, PLUS the cost of hardware,
> putting the total price tag at around $180 grand, and that doesn't even
> include the cost of the bay, or optional extras like HDCAM SR decks.
> So, what if the Foundry releases a new product, let's call it H-Bomb, and it
> puts this in the market space to compete with Flame, which has no
> competition at all. Let's say that the Foundry prices the license at 50
> grand, a huge savings over Flame, to encourage adoption. This will be a high
> end and potentially lucrative market, and will help cover R&D costs for
> compositing packages in general. This way The Foundry can offer Nuke at a
> lower cost ( like Autodesk has done with Combustion in the past, and now
> Toxik/Composite ), and just have it missing some of the features of H-Bomb
> so as not to cannibalize the high-end market.
>
> On Apr 15, 2011, at 10:35 AM, Randy Little wrote:
>
> I think the issue is more that HUGE VC company owns The foundry now.  HUGE
> VC companies expect growth because VC money is put in by people expecting
> big returns.   VS small company that needs less profits to remain viable.
>
> VFX profits falling so soon if trend continues only people that can afford
> nuke are big companies.   Maya cost less then nuke. think about that.
>
> Houdini cost the same as nuke.   I find it super hard to believe that the
> cost to produce Nuke is the same as the cost to produce Houdini.  But we
> have no choice really in the market so we have to pay.
>
>
> Randy S. Little
> http://www.rslittle.com
>
>
>
>
> On Fri, Apr 15, 2011 at 11:02, [email protected]
> <[email protected]> wrote:
>>
>> Well, on the upside, you can always decide to stop paying the
>> maintenance and live without the upgrades (not that I'm encouraging
>> this). Specially after the 6.3 upgrades, even if you don't update for
>> years you will have the most complete feature set in the history of
>> compositing. Consider this: Shake continued to be used successfully in
>> production a full 6-10 years after it was discontinued, and it was
>> obviously a much more primitive software package. However, I don't own
>> personal copies of Nuke though, and I'm always glad to be able to use
>> the latest and greatest from The Foundry at work, and I think that the
>> maintenance price is a good investment for companies because of the
>> upgrades and excellent support.
>>
>>
>>
>>
>> On Thu, Apr 14, 2011 at 11:34 PM, Nathan Rusch <[email protected]>
>> wrote:
>> > Very true. Nothing in Nuke is “magic,” and nothing in Nuke is unheard of
>> > in
>> > other packages. It’s the particular way the tools and elements are
>> > brought
>> > together that makes it appealing, not some secret formula that makes
>> > your
>> > images come out better. But that doesn’t mean Nuke is the final word, or
>> > anything near it. For example, if 6.3’s particle system is 1/4 what
>> > Fusion’s
>> > was 6+ years ago, I’ll consider it a great addition.
>> >
>> > You can do A+B*(1-a) just as easily in Fusion as you can in Nuke... you
>> > just
>> > might not be as used to it.
>> >
>> > Oh, and you can RAM-cache your ops. :P
>> >
>> > -Nathan
>> >
>> >
>> > From: Randy Little
>> > Sent: Thursday, April 14, 2011 9:26 PM
>> > To: Nuke user discussion
>> > Subject: Re: [Nuke-users] The Foundry is raising the maintance
>> > price...!!!
>> >
>> > yet some how many things are comped in other packages.     One package
>> > is
>> > bad for everyone.   I would rather comp in Nuke then Fusion but fusion
>> > does
>> > some cool stuff that nuke should.
>> >
>> > For that matter Toxik does some cool stuff that nuke should.       Both
>> > Fusion and Toxik kill Nuke in paint and roto.   I added 20 paint strokes
>> > to
>> > a comp today and it added a crazy amount of time to render farm times.
>> > CRAZY.
>> >
>> > One of anything is bad.   Regardless of what it is.
>> >
>> > Randy S. Little
>> > http://reel.rslittle.com
>> > http://imdb.com/name/nm2325729/
>> >
>> >
>> >
>> >
>> > On Thu, Apr 14, 2011 at 19:52, Feli <[email protected]> wrote:
>> >>
>> >> Looks like it's time for my yearly post:
>> >>
>> >>
>> >> I would get out of this business before I got stuck comping a show in
>> >> Fusion or anything other than Nuke.
>> >>
>> >> Been there, done that and never want to repeat that experience again.
>> >>
>> >>
>> >>
>> >> Feli
>> >>
>> >>
>> >>
>> >> ______________________________________________________________
>> >> [email protected]                             2 + 2 =
>> >> 4                                www.elanphotos.com
>> >>
>> >>
>> >>
>> >>
>> >> _______________________________________________
>> >> Nuke-users mailing list
>> >> [email protected]
>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >
>> >
>> >
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