Fortunately, the Foundry has recorded this as a feature request. Plan to see it in the next version release. Right Foundry?! ;-)
Thanks much Lewis! -Dan On Fri, Apr 29, 2011 at 9:11 AM, Lewis Saunders <[email protected]>wrote: > Dan Walker wrote: > > Anyone know of a way to create a color ramp on a paint stroke? > > You can kinda do it by abusing the pressure attribute on each point: > > for stroke in nuke.selectedNodes()[0]['curves'].rootLayer: > for pointidx in range(0, len(stroke)): > point = stroke[pointidx] > (x, y, p) = point.getPosition(0) > point.setPosition((x, y, float(pointidx)/len(stroke))) > > Turning build-up off and hardness up helps, and/or you could use STMap > afterward to lookup into a gradient of your choice. Unpremult gets > most of the outline of the stroke back. > > Can't quite work out how to extend this to animated strokes because > setPositionKey() baffles me :-] So you'd have to do this before > animation... > > Might not look quite right if the points aren't evenly spaced either. > > -- > Lewis Saunders > python python python comp python > London > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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