yes, definitely have had weird look dev stuff come up that this would have helped, had to go elsewhere for an answer (maya)
so, +1 vote On Fri, Apr 29, 2011 at 10:35 AM, Dan Walker <[email protected]> wrote: > Fortunately, the Foundry has recorded this as a feature request. Plan to > see it in the next version release. Right Foundry?! ;-) > > Thanks much Lewis! > > -Dan > > > > On Fri, Apr 29, 2011 at 9:11 AM, Lewis Saunders <[email protected]> > wrote: >> >> Dan Walker wrote: >> > Anyone know of a way to create a color ramp on a paint stroke? >> >> You can kinda do it by abusing the pressure attribute on each point: >> >> for stroke in nuke.selectedNodes()[0]['curves'].rootLayer: >> for pointidx in range(0, len(stroke)): >> point = stroke[pointidx] >> (x, y, p) = point.getPosition(0) >> point.setPosition((x, y, float(pointidx)/len(stroke))) >> >> Turning build-up off and hardness up helps, and/or you could use STMap >> afterward to lookup into a gradient of your choice. Unpremult gets >> most of the outline of the stroke back. >> >> Can't quite work out how to extend this to animated strokes because >> setPositionKey() baffles me :-] So you'd have to do this before >> animation... >> >> Might not look quite right if the points aren't evenly spaced either. >> >> -- >> Lewis Saunders >> python python python comp python >> London >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ Nuke-users mailing list [email protected] http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
