If you wanted to make this a science project, you could look at the shape object's evaluate() method which returns a cubic curve from the shape. You can query any position along the cubic curve via getPoint() where 0 is the start and 1 is the end of the curve. So with some clever hacking you might be able to use this to generate a color expression or vectors to get you there.
On Apr 28, 2011, at 5:50 PM, Dan Walker wrote: > Thanks Frank! > > On Wed, Apr 27, 2011 at 5:05 PM, Frank Rueter <[email protected]> wrote: > I don't think this is possible at the moment > > On Apr 28, 2011, at 11:55 AM, Dan Walker wrote: > >> Hey all, >> >> Anyone know of a way to create a color ramp on a paint stroke? Yeah, I know >> that's kinda vague, but I'll try to explain and I've attached a simple nuke >> comp with a visual representation of what I'm talking about.... >> >> Created a paint stroke >> Deleted the in-between control points on the paint stroke leaving 3 control >> points, (0, 1, 2) >> Wanting a way to control the color of the paint stroke by editing ANY kind >> of values for the control point(s) (0 = 1.0, 1 = 0.5, 2 = 0.3) >> Looked at the ascii .nk script and didn't see any (under the hood) type of >> values that would correspond to color. >> >> I guess what I'm looking for is a Vector type paint approach but, looks as >> though I may be SOL... >> >> Thanks in advance! >> >> -Dan >> >> >> <rotopaint_test2.nk>_______________________________________________ >> Nuke-users mailing list >> [email protected] >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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