Thanks Frank! On Wed, Apr 27, 2011 at 5:05 PM, Frank Rueter <[email protected]> wrote:
> I don't think this is possible at the moment > > On Apr 28, 2011, at 11:55 AM, Dan Walker wrote: > > Hey all, > > Anyone know of a way to create a color ramp on a paint stroke? Yeah, I > know that's kinda vague, but I'll try to explain and I've attached a simple > nuke comp with a visual representation of what I'm talking about.... > > > 1. Created a paint stroke > 2. Deleted the in-between control points on the paint stroke leaving 3 > control points, (*0*, *1*, *2*) > 3. Wanting a way to control the color of the paint stroke by editing > ANY kind of values for the control point(s) (*0* = 1.0, *1 *= 0.5, *2 *= > 0.3) > 4. Looked at the ascii .nk script and didn't see any (under the hood) > type of values that would correspond to color. > > > I guess what I'm looking for is a Vector type paint approach but, looks as > though I may be SOL... > > Thanks in advance! > > -Dan > > > <rotopaint_test2.nk>_______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >
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