ron its just a cgi sky i was given , the sides dont have to match up to be honest, and i can paint it so it is seamless.
ean, ok i try reformating? but shouldnt the input directly into a geomentry stricktly be a uv 1 :1 image? On 18 May 2011 13:01, Ron Ganbar <ron...@gmail.com> wrote: > Just from looking at the image though, it seems like it isn't a whole 360 > degrees image, as the left and right don't seem to match. > Any idea what this image is really? > > > Ron Ganbar > email: ron...@gmail.com > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > > On 18 May 2011 14:59, Ean Carr <eanc...@gmail.com> wrote: > >> Hey Pat, looks like you (sort of) already have a latlong map... it just >> needs to be 2:1 aspect ratio to map onto the sphere properly. Try >> reformatting. -E >> >> set cut_paste_input [stack 0] >> version 6.2 v4 >> push $cut_paste_input >> Reformat { >> type "to box" >> box_width {{input.width i}} >> box_height {{width/2 i}} >> box_fixed true >> black_outside true >> name Reformat3 >> selected true >> xpos 1144 >> ypos 1223 >> >> } >> >> >> >> On Tue, May 17, 2011 at 8:21 PM, Pat Wong <patwon...@gmail.com> wrote: >> >>> what should be the input and output type. >>> >>> ive include an attachment of the sky at half the res. >>> >>> Im guessing i want a long lat output. but what should i put for the input >>> to the spherical transform to allow it to map correctly to the sphere >>> without distorting and to maintain the resolution of the sky texture. >>> >>> Should the output format be a square format??? >>> >>> i >>> thanks >>> >>> >>> >>> On 17 May 2011 19:47, Pat Wong <patwon...@gmail.com> wrote: >>> >>>> cool ill give it a go >>>> >>>> >>>> On 17 May 2011 19:45, Nathan Rusch <nathan_ru...@hotmail.com> wrote: >>>> >>>>> Try the SphericalTransform node. >>>>> >>>>> -Nathan >>>>> >>>>> >>>>> *From:* Pat Wong <patwon...@gmail.com> >>>>> *Sent:* Tuesday, May 17, 2011 11:42 AM >>>>> *To:* Nuke user discussion <Nuke-users@support.thefoundry.co.uk> >>>>> *Subject:* [Nuke-users] spherical maps >>>>> >>>>> hi guys I have a large sky texture thtat 12500x2934 in dimensions, that >>>>> i wish to wrap onto a sphere properly. >>>>> >>>>> >>>>> I wish to pump that into a sphere directly , How to i convert this >>>>> rectangular texture so it is spherical?? >>>>> >>>>> thanks >>>>> >>>>> patrick >>>>> >>>>> >>>>> ------------------------------ >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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