Hey Pat, looks like you (sort of) already have a latlong map... it just
needs to be 2:1 aspect ratio to map onto the sphere properly. Try
reformatting. -E

set cut_paste_input [stack 0]
version 6.2 v4
push $cut_paste_input
Reformat {
 type "to box"
 box_width {{input.width i}}
 box_height {{width/2 i}}
 box_fixed true
 black_outside true
 name Reformat3
 selected true
 xpos 1144
 ypos 1223
}



On Tue, May 17, 2011 at 8:21 PM, Pat Wong <[email protected]> wrote:

> what should be the input and output type.
>
> ive include  an attachment of the sky at half the res.
>
> Im guessing i want a long lat output. but what should i put for the input
> to the spherical transform to allow it to map correctly to the sphere
> without distorting and to maintain the resolution of the sky texture.
>
> Should the output format be a square format???
>
> i
> thanks
>
>
>
> On 17 May 2011 19:47, Pat Wong <[email protected]> wrote:
>
>> cool ill give it a go
>>
>>
>> On 17 May 2011 19:45, Nathan Rusch <[email protected]> wrote:
>>
>>>   Try the SphericalTransform node.
>>>
>>> -Nathan
>>>
>>>
>>>  *From:* Pat Wong <[email protected]>
>>> *Sent:* Tuesday, May 17, 2011 11:42 AM
>>> *To:* Nuke user discussion <[email protected]>
>>> *Subject:* [Nuke-users] spherical maps
>>>
>>> hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i
>>> wish to wrap onto a sphere properly.
>>>
>>>
>>> I wish to pump that into a sphere directly , How to i convert this
>>> rectangular texture so it is spherical??
>>>
>>> thanks
>>>
>>> patrick
>>>
>>>
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>>
>>
>
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