Thanks all for the tips will try and out and let u know

Sent from my iPhone

On 18 May 2011, at 01:50 PM, Ron Ganbar <[email protected]> wrote:

> As the shot you have isn't a full 360, by stretching it across 360 degrees of 
> a sphere you will distort the image. Hence everything else doesn't really 
> matter. You will have a distorted image.
> Reformat it so it's 2:1 (360 degrees horizontal to only half, 180 degrees 
> vertically), the treat it till you're happy with the look as it appears 
> through a camera on a sphere.
> 
> Cheers,
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> 
> On 18 May 2011 15:17, Pat Wong <[email protected]> wrote:
> Ya i need a full 360 unfortunately...
> 
> 
> 
> 
> On 18 May 2011 13:15, Thorsten Kaufmann <[email protected]> 
> wrote:
> And it definitely is not lat/long projected. It looks like a partial 
> cylindrical panorama to me ? (partial in both x and y)
> 
>  
> 
> You will prolly be able to use it by projecting it to a part of the sphere 
> tho (unless you need the full 360/180)
> 
>  
> 
> Regards,
> 
> Thorsten
> 
>  
> 
> Thorsten Kaufmann
> 
> Technical Director
> 
>  
> 
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> 
> Von: [email protected] 
> [mailto:[email protected]] Im Auftrag von Ron Ganbar
> Gesendet: Mittwoch, 18. Mai 2011 14:02
> An: Nuke user discussion
> Betreff: Re: [Nuke-users] spherical maps
> 
>  
> 
> Just from looking at the image though, it seems like it isn't a whole 360 
> degrees image, as the left and right don't seem to match.
> 
> Any idea what this image is really?
> 
> 
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
> 
> 
> 
> On 18 May 2011 14:59, Ean Carr <[email protected]> wrote:
> 
> Hey Pat, looks like you (sort of) already have a latlong map... it just needs 
> to be 2:1 aspect ratio to map onto the sphere properly. Try reformatting. -E
> 
> set cut_paste_input [stack 0]
> version 6.2 v4
> push $cut_paste_input
> Reformat {
>  type "to box"
>  box_width {{input.width i}}
>  box_height {{width/2 i}}
>  box_fixed true
>  black_outside true
>  name Reformat3
>  selected true
>  xpos 1144
>  ypos 1223
> 
> 
> }
> 
> 
> 
> On Tue, May 17, 2011 at 8:21 PM, Pat Wong <[email protected]> wrote:
> 
> what should be the input and output type. 
> 
> ive include  an attachment of the sky at half the res.
> 
> Im guessing i want a long lat output. but what should i put for the input to 
> the spherical transform to allow it to map correctly to the sphere without 
> distorting and to maintain the resolution of the sky texture.
> 
> Should the output format be a square format???
> 
> i
> thanks
> 
> 
> 
> On 17 May 2011 19:47, Pat Wong <[email protected]> wrote:
> 
> cool ill give it a go
> 
>  
> 
> On 17 May 2011 19:45, Nathan Rusch <[email protected]> wrote:
> 
> Try the SphericalTransform node.
> 
>  
> 
> -Nathan
> 
>  
> 
> From: Pat Wong
> 
> Sent: Tuesday, May 17, 2011 11:42 AM
> 
> To: Nuke user discussion
> 
> Subject: [Nuke-users] spherical maps
> 
>  
> 
> hi guys I have a large sky texture thtat 12500x2934 in dimensions, that i 
> wish to wrap onto a sphere properly.
> 
> 
> I wish to pump that into a sphere directly , How to i convert this 
> rectangular texture so it is spherical??
> 
> thanks
> 
> patrick
> 
> 
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