Wow, no quick solutions? That just sucks now don't it! :-)
On Oct 4, 2011 10:27 AM, "Dave Goodbourn" <[email protected]> wrote:
> Have you looked at software deployment software like WPKG <
http://wpkg.org/> at
> all? You can very easily deploy all the settings and environmental
variables
> to all your machines from the comfort of your own seat! Works well for us.
> It's only Windows based but there's plenty of *nix solutions like
> Puppet<http://puppetlabs.com/>
> .
>
> D.
>
> On Tue, Oct 4, 2011 at 6:12 PM, Dan Walker <[email protected]> wrote:
>
>> Hi Torax,
>>
>> unfortunately software cannot be installed on a server. even if it was
you
>> would still have to setup each individual artist with the manually
defined
>> environment variables or paths to the luts location. I'm specifically
>> talking about frame cycler when manually defining paths. all nuke
software
>> is installed locally on each machine and I'm looking for a way to point
>> frame cycler and rv at luts installed globally. I'm wanting all of this
done
>> without having to go to each artist machine and perform a manual setup.
Nuke
>> already has a viewer lut setup, utilizing the alexa 3D lut through a
vector
>> field node.
>> On Oct 4, 2011 1:00 AM, "Torax Unga" <[email protected]> wrote:
>> > There are many different approaches:
>> > Here is one:
>> > - you will probably want to have you software installed in a central
>> location in the networks, so you only modify the settings once
>> >
>> > - put the luts in a location all software can see. (ie: ../luts/nuke/
>> ../framecycler ../rv)
>> > - generate the flavors of the lut for the software (I recomend .csp for
>> Nuke and RV and .cube for Framecycler)
>> > - you can assign environment variables to those ( ie $NUKE_ALEXA_LUT)
>> >
>> > - for Nuke create a viewer lut that point to the luts using the
>> Vectorfiled node.
>> > - for RV you can download and install the "Custom Luts Menu" package
>> available on their web site and modify the scripts to point to the lut
>> location', and to assign a hot key to it. you can also modify the "
>> sources.mu" file so the lut get applied automatically based on some
>> conditionals.
>> > - in framecycler you can modify the lut search folder in the settings
to
>> point to your lut folder.
>> >
>> > there definitely more advance setups, but this one should work.
>> >
>> >
>> >
>> > ________________________________
>> > From: Dan Walker <[email protected]>
>> > To: Nuke user discussion <[email protected]>
>> > Sent: Monday, October 3, 2011 6:56 PM
>> > Subject: [Nuke-users] LUT global location, variable(s)???
>> >
>> >
>> > Hey,
>> >
>> > Anyone have a quick setup for accessing LUT's in a global location that
>> RV, FrameCycler and Nuke can access, upon execution of whatever Flipbook
app
>> you're using.
>> >
>> > Example:
>> >
>> > I'm in Nuke - Nuke is using a custom Alexa LUT as the viewer LUT
>> (referencing the nuke 3D LUT at a global facility wide location)
>> >
>> > I launch FrameCycler - I want to access a custom Alexa LUT (referencing
>> the IRIDAS 3D LUT at a global facility wide location)
>> >
>> > I launch RV - I want to access a custom Alexa LUT (referencing a 3D LUT
>> at a global facility wide location)
>> >
>> > I want all of this setup globally instead of having to load the LUT's
for
>> each flipbook app on an individual basis.
>> >
>> > Thanks much in advance!
>> >
>> > -Dan
>> >
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected], http://forums.thefoundry.co.uk/
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
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>
>
>
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>
> *Dave Goodbourn***
>
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