I don't recall the software that wrote them in the past but I have a mistrust 
of the metadata from DPX. We also do things like log/logc/panalog jpegs for 
quick reviews where the file type or metadata might be misleading. We have the 
colorspace in the filepath and set the transfer function in source_setup.mu 
from a regex on that.

./sam




On 08/10/2011, at 11:27 AM, Torax Unga wrote:

> Be careful when modifying the source_setup.mu file to interpret DPX files, 
> since they can come in a variety of colorspaces (Log, LogC, SLog, Rec709, etc)
> there is a couple of examples in that file that shows you how to read DPX 
> metadata... this is the way we interpret DPX in Rv. I would reccomend using 
> the "Transfer" tag to set the right interpretation.
> 
> From: "[email protected]" <[email protected]>
> To: Nuke user discussion <[email protected]>
> Sent: Friday, October 7, 2011 10:09 AM
> Subject: Re: [Nuke-users] LUT global location, variable(s)???
> 
> Yes, that is the module that you need to override. By setting RV_SUPPORT_PATH 
> to a location of your choosing, and copying the same structure that the 
> rvPackages file structure has, with an overriden source_setup.mu, you can 
> change all behaviours. I think that even setting that file as empty will get 
> rid of all colorspace assumptions.
> 
> 
> On Fri, Oct 7, 2011 at 9:35 AM, Jonathan Egstad <[email protected]> wrote:
>> Yeah, we use RV to and I've already implemented the LUTs pulldown.  Although 
>> I can't figure out how to force "No Conversion" when RV opens.  The Alexa's 
>> auto default to DPX/Cineon.
> 
> You have to override the default colorspace handling code which is triggered 
> on a new-source event - I believe it's in the source_setup.mu' file.
> 
> -jonathan
> 
>> Thoughts?!
>> 
>> Yeah, I'm feeling the same as you on FC too Nathan, although having that as 
>> a secondary is nice and it pisses me off to no end to not be able to figure 
>> this out or find a workaround.
>> 
>> Thanks everyone!!!!!
>> 
>> 
>> 
>> On Thu, Oct 6, 2011 at 7:09 PM, Nathan Rusch <[email protected]> 
>> wrote:
>> Well, to be fair, FrameCycler is probably the black sheep in this 
>> conversation... from what I can tell they just sort of do their own thing 
>> and expect everyone to deal with it. Never once have I heard of them beta 
>> testing a product or feature or asking for user feedback or input. Thus, my 
>> stance on Framecycler has always been to steer away from it when things 
>> start to get serious as far as maintaining any kind of a consistent, unified 
>> pipeline.
>>  
>> Offhand, RV can actually do centralized configuration stuff even with local 
>> installations (we use it that way). You can set up a default preferences 
>> file in a central location and point all users to it to start off with, and 
>> whichever config file is newer (between the central and the user’s) will 
>> take precedence in cases where a preference is defined in both. And 
>> obviously being able to roll your own extensions is a huge benefit for 
>> review tools, LUT repositories, etc.
>>  
>> -Nathan
>> 
>>  
>> From: Dan Walker
>> Sent: Thursday, October 06, 2011 10:52 AM
>> To: Nuke user discussion
>> Subject: Re: [Nuke-users] LUT global location, variable(s)???
>>  
>> Not too sure what else you were looking for really. 
>> 
>> 
>> Being able to control configuration settings on a piece of software (eg. 
>> FrameCycler) without having to copy something to the software's native 
>> location (per machine).  
>> 
>> Nuke and RV can do it.  RV is installed on our server and there are env's 
>> you can set for custom lut locations.  You can also modify the 
>> User_settings.xml file that FC generates to hard code a path, but again, 
>> that file is local to the machine FC is being ran on.
>> 
>>     
>> <LUTPath1>"\\xxx\xxx_xxx\release\nuke\config\project\XXX\versions\v001\nuke_LUT\"</LUTPath1>
>> 
>> After doing quiet a lot of research, I'm still stumped with FrameCycler.  
>> Yes there are variables to control where framecycler puts it's temp files 
>> (which is where the FrameCycler User_settings.xml also resides) but it's 
>> ridiculous to assume, when defining a LUT setting for everyone, that you'll 
>> need to do it on a per machine basis.
>> 
>> Yeah, it's great that there are software deployment systems that can control 
>> the push of a config and all the other features that comes with it, but come 
>> on! This isnt' the 90's for cry'in out loud.  One would think software has 
>> been developed to "assume" that a facility would maybe want to have the 
>> feature of setting a "global" config and not assume all facilities are 
>> interconnected when it comes to Pipeline and IT departments.  What about 
>> facilities that are global (meaning all around the world) that reference a 
>> "cloud" server?  Should I have to push a config to all the users in London, 
>> Hong Kong, etc....
>> 
>> My .02
>> 
>> 
>> 
>> On Tue, Oct 4, 2011 at 3:28 PM, Dave Goodbourn <[email protected]> 
>> wrote:
>> Now that all depends on your definition of quick! Once you have a software 
>> distribution system setup, making any change to 100+ workstations and render 
>> nodes can only take a matter of minutes!
>>  
>> You can always do it with scripting to copy config files and setup variables 
>> on each machine. Not too sure what else you were looking for really.
>> 
>> 
>> 
>> On 4 Oct 2011, at 23:07, Dan Walker <[email protected]> wrote:
>> 
>>> Wow, no quick solutions? That just sucks now don't it! :-)
>>> On Oct 4, 2011 10:27 AM, "Dave Goodbourn" <[email protected]> wrote:
>>> > Have you looked at software deployment software like WPKG 
>>> > <http://wpkg.org/> at
>>> > all? You can very easily deploy all the settings and environmental 
>>> > variables
>>> > to all your machines from the comfort of your own seat! Works well for us.
>>> > It's only Windows based but there's plenty of *nix solutions like
>>> > Puppet<http://puppetlabs.com/>
>>> > .
>>> > 
>>> > D.
>>> > 
>>> > On Tue, Oct 4, 2011 at 6:12 PM, Dan Walker <[email protected]> wrote:
>>> > 
>>> >> Hi Torax,
>>> >>
>>> >> unfortunately software cannot be installed on a server. even if it was 
>>> >> you
>>> >> would still have to setup each individual artist with the manually 
>>> >> defined
>>> >> environment variables or paths to the luts location. I'm specifically
>>> >> talking about frame cycler when manually defining paths. all nuke 
>>> >> software
>>> >> is installed locally on each machine and I'm looking for a way to point
>>> >> frame cycler and rv at luts installed globally. I'm wanting all of this 
>>> >> done
>>> >> without having to go to each artist machine and perform a manual setup. 
>>> >> Nuke
>>> >> already has a viewer lut setup, utilizing the alexa 3D lut through a 
>>> >> vector
>>> >> field node.
>>> >> On Oct 4, 2011 1:00 AM, "Torax Unga" <[email protected]> wrote:
>>> >> > There are many different approaches:
>>> >> > Here is one:
>>> >> > - you will probably want to have you software installed in a central
>>> >> location in the networks, so you only modify the settings once
>>> >> >
>>> >> > - put the luts in a location all software can see. (ie: ../luts/nuke/
>>> >> ../framecycler ../rv)
>>> >> > - generate the flavors of the lut for the software (I recomend .csp for
>>> >> Nuke and RV and .cube for Framecycler)
>>> >> > - you can assign environment variables to those ( ie $NUKE_ALEXA_LUT)
>>> >> >
>>> >> > - for Nuke create a viewer lut that point to the luts using the
>>> >> Vectorfiled node.
>>> >> > - for RV you can download and install the "Custom Luts Menu" package
>>> >> available on their web site and modify the scripts to point to the lut
>>> >> location', and to assign a hot key to it. you can also modify the "
>>> >> sources.mu" file so the lut get applied automatically based on some
>>> >> conditionals.
>>> >> > - in framecycler you can modify the lut search folder in the settings 
>>> >> > to
>>> >> point to your lut folder.
>>> >> >
>>> >> > there definitely more advance setups, but this one should work.
>>> >> >
>>> >> >
>>> >> >
>>> >> > ________________________________
>>> >> > From: Dan Walker <[email protected]>
>>> >> > To: Nuke user discussion <[email protected]>
>>> >> > Sent: Monday, October 3, 2011 6:56 PM
>>> >> > Subject: [Nuke-users] LUT global location, variable(s)???
>>> >> >
>>> >> >
>>> >> > Hey,
>>> >> >
>>> >> > Anyone have a quick setup for accessing LUT's in a global location that
>>> >> RV, FrameCycler and Nuke can access, upon execution of whatever Flipbook 
>>> >> app
>>> >> you're using.
>>> >> >
>>> >> > Example:
>>> >> >
>>> >> > I'm in Nuke - Nuke is using a custom Alexa LUT as the viewer LUT
>>> >> (referencing the nuke 3D LUT at a global facility wide location)
>>> >> >
>>> >> > I launch FrameCycler - I want to access a custom Alexa LUT (referencing
>>> >> the IRIDAS 3D LUT at a global facility wide location)
>>> >> >
>>> >> > I launch RV - I want to access a custom Alexa LUT (referencing a 3D LUT
>>> >> at a global facility wide location)
>>> >> >
>>> >> > I want all of this setup globally instead of having to load the LUT's 
>>> >> > for
>>> >> each flipbook app on an individual basis.
>>> >> >
>>> >> > Thanks much in advance!
>>> >> >
>>> >> > -Dan
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > _______________________________________________
>>> >> > Nuke-users mailing list
>>> >> > [email protected], http://forums.thefoundry.co.uk/
>>> >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> >>
>>> >> _______________________________________________
>>> >> Nuke-users mailing list
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>>> >>
>>> > 
>>> > 
>>> > 
>>> > -- 
>>> > 
>>> > *Dave Goodbourn***
>>> > 
>>> > IT Manager
>>> > 
>>> > **
>>> > 
>>> > *
>>> > *
>>> > 
>>> > *uFX **(a division** of uMedia)*
>>> > 
>>> > *UK: *2nd & 3rd Floors, 32 Rathbone Place, London, W1T 1JJ
>>> > 
>>> > *BE: *Avenue Louise 235, 1050 Brussels, Belgium
>>> > 
>>> > *GENERAL *+44 20 7268 0068
>>> > 
>>> > *FAX* +44 20 7268 0069
>>> > [email protected]
>>> > 
>>> > www.u-fx.co.uk
>>> > 
>>> > 
>>> > 
>>> > Confidentiality 
>>> > notice<http://www.umedia.eu/medias/CONFIDENTIALITY20NOTICE.pdf>
>>> > 
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>>> _______________________________________________
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>> 
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> 
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> 
> -- 
> Jose Fernandez de Castro
> 
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