Yes, that is the module that you need to override. By setting
RV_SUPPORT_PATH to a location of your choosing, and copying the same
structure that the rvPackages file structure has, with an overriden
source_setup.mu, you can change all behaviours. I think that even setting
that file as empty will get rid of all colorspace assumptions.


On Fri, Oct 7, 2011 at 9:35 AM, Jonathan Egstad <[email protected]>wrote:

> Yeah, we use RV to and I've already implemented the LUTs pulldown.
> Although I can't figure out how to force "No Conversion" when RV opens.  The
> Alexa's auto default to DPX/Cineon.
>
>
> You have to override the default colorspace handling code which is
> triggered on a new-source event - I believe it's in the source_setup.mu'
> file.
>
> -jonathan
>
> Thoughts?!
>
> Yeah, I'm feeling the same as you on FC too Nathan, although having that as
> a secondary is nice and it pisses me off to no end to not be able to figure
> this out or find a workaround.
>
> Thanks everyone!!!!!
>
>
>
> On Thu, Oct 6, 2011 at 7:09 PM, Nathan Rusch <[email protected]>wrote:
>
>>    Well, to be fair, FrameCycler is probably the black sheep in this
>> conversation... from what I can tell they just sort of do their own thing
>> and expect everyone to deal with it. Never once have I heard of them beta
>> testing a product or feature or asking for user feedback or input. Thus, my
>> stance on Framecycler has always been to steer away from it when things
>> start to get serious as far as maintaining any kind of a consistent, unified
>> pipeline.
>>
>> Offhand, RV can actually do centralized configuration stuff even with
>> local installations (we use it that way). You can set up a default
>> preferences file in a central location and point all users to it to start
>> off with, and whichever config file is newer (between the central and the
>> user’s) will take precedence in cases where a preference is defined in both.
>> And obviously being able to roll your own extensions is a huge benefit for
>> review tools, LUT repositories, etc.
>>
>> -Nathan
>>
>>
>>  *From:* Dan Walker <[email protected]>
>> *Sent:* Thursday, October 06, 2011 10:52 AM
>> *To:* Nuke user discussion <[email protected]>
>> *Subject:* Re: [Nuke-users] LUT global location, variable(s)???
>>
>> *Not too sure what else you were looking for really. *
>>
>>
>> Being able to control configuration settings on a piece of software (eg.
>> FrameCycler) without having to copy something to the software's native
>> location (per machine).
>>
>> Nuke and RV can do it.  RV is installed on our server and there are env's
>> you can set for custom lut locations.  You can also modify the
>> User_settings.xml file that FC generates to hard code a path, but again,
>> that file is local to the machine FC is being ran on.
>>
>>     <LUTPath1>"
>> \\xxx\xxx_xxx\release\nuke\config\project\XXX\versions\v001\nuke_LUT\
>> "</LUTPath1>
>>
>> After doing quiet a lot of research, I'm still stumped with FrameCycler.
>> Yes there are variables to control where framecycler puts it's temp files
>> (which is where the FrameCycler User_settings.xml also resides) but it's
>> ridiculous to assume, when defining a LUT setting for everyone, that you'll
>> need to do it on a per machine basis.
>>
>> Yeah, it's great that there are software deployment systems that can
>> control the push of a config and all the other features that comes with it,
>> but come on! This isnt' the 90's for cry'in out loud.  One would think
>> software has been developed to "assume" that a facility would maybe want to
>> have the feature of setting a "global" config and not assume all facilities
>> are interconnected when it comes to Pipeline and IT departments.  What about
>> facilities that are global (meaning all around the world) that reference a
>> "cloud" server?  Should I have to push a config to all the users in London,
>> Hong Kong, etc....
>>
>> My .02
>>
>>
>>
>> On Tue, Oct 4, 2011 at 3:28 PM, Dave Goodbourn <[email protected]
>> > wrote:
>>
>>>  Now that all depends on your definition of quick! Once you have a
>>> software distribution system setup, making any change to 100+ workstations
>>> and render nodes can only take a matter of minutes!
>>>
>>> You can always do it with scripting to copy config files and setup
>>> variables on each machine. Not too sure what else you were looking for
>>> really.
>>>
>>>
>>>
>>> On 4 Oct 2011, at 23:07, Dan Walker <[email protected]> wrote:
>>>
>>>  Wow, no quick solutions? That just sucks now don't it! :-)
>>> On Oct 4, 2011 10:27 AM, "Dave Goodbourn" <[email protected]>
>>> wrote:
>>> > Have you looked at software deployment software like WPKG <
>>> http://wpkg.org/> at
>>> > all? You can very easily deploy all the settings and environmental
>>> variables
>>> > to all your machines from the comfort of your own seat! Works well for
>>> us.
>>> > It's only Windows based but there's plenty of *nix solutions like
>>> > Puppet<http://puppetlabs.com/>
>>> > .
>>> >
>>> > D.
>>> >
>>> > On Tue, Oct 4, 2011 at 6:12 PM, Dan Walker <[email protected]>
>>> wrote:
>>> >
>>> >> Hi Torax,
>>> >>
>>> >> unfortunately software cannot be installed on a server. even if it was
>>> you
>>> >> would still have to setup each individual artist with the manually
>>> defined
>>> >> environment variables or paths to the luts location. I'm specifically
>>> >> talking about frame cycler when manually defining paths. all nuke
>>> software
>>> >> is installed locally on each machine and I'm looking for a way to
>>> point
>>> >> frame cycler and rv at luts installed globally. I'm wanting all of
>>> this done
>>> >> without having to go to each artist machine and perform a manual
>>> setup. Nuke
>>> >> already has a viewer lut setup, utilizing the alexa 3D lut through a
>>> vector
>>> >> field node.
>>> >> On Oct 4, 2011 1:00 AM, "Torax Unga" <[email protected]> wrote:
>>> >> > There are many different approaches:
>>> >> > Here is one:
>>> >> > - you will probably want to have you software installed in a central
>>> >> location in the networks, so you only modify the settings once
>>> >> >
>>> >> > - put the luts in a location all software can see. (ie:
>>> ../luts/nuke/
>>> >> ../framecycler ../rv)
>>> >> > - generate the flavors of the lut for the software (I recomend .csp
>>> for
>>> >> Nuke and RV and .cube for Framecycler)
>>> >> > - you can assign environment variables to those ( ie
>>> $NUKE_ALEXA_LUT)
>>> >> >
>>> >> > - for Nuke create a viewer lut that point to the luts using the
>>> >> Vectorfiled node.
>>> >> > - for RV you can download and install the "Custom Luts Menu" package
>>> >> available on their web site and modify the scripts to point to the lut
>>> >> location', and to assign a hot key to it. you can also modify the "
>>> >> sources.mu" file so the lut get applied automatically based on some
>>> >> conditionals.
>>> >> > - in framecycler you can modify the lut search folder in the
>>> settings to
>>> >> point to your lut folder.
>>> >> >
>>> >> > there definitely more advance setups, but this one should work.
>>> >> >
>>> >> >
>>> >> >
>>> >> > ________________________________
>>> >> > From: Dan Walker <[email protected]>
>>> >> > To: Nuke user discussion <[email protected]>
>>> >> > Sent: Monday, October 3, 2011 6:56 PM
>>> >> > Subject: [Nuke-users] LUT global location, variable(s)???
>>> >> >
>>> >> >
>>> >> > Hey,
>>> >> >
>>> >> > Anyone have a quick setup for accessing LUT's in a global location
>>> that
>>> >> RV, FrameCycler and Nuke can access, upon execution of whatever
>>> Flipbook app
>>> >> you're using.
>>> >> >
>>> >> > Example:
>>> >> >
>>> >> > I'm in Nuke - Nuke is using a custom Alexa LUT as the viewer LUT
>>> >> (referencing the nuke 3D LUT at a global facility wide location)
>>> >> >
>>> >> > I launch FrameCycler - I want to access a custom Alexa LUT
>>> (referencing
>>> >> the IRIDAS 3D LUT at a global facility wide location)
>>> >> >
>>> >> > I launch RV - I want to access a custom Alexa LUT (referencing a 3D
>>> LUT
>>> >> at a global facility wide location)
>>> >> >
>>> >> > I want all of this setup globally instead of having to load the
>>> LUT's for
>>> >> each flipbook app on an individual basis.
>>> >> >
>>> >> > Thanks much in advance!
>>> >> >
>>> >> > -Dan
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > _______________________________________________
>>> >> > Nuke-users mailing list
>>> >> > [email protected],
>>> http://forums.thefoundry.co.uk/
>>> >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> >>
>>> >> _______________________________________________
>>> >> Nuke-users mailing list
>>> >> [email protected], http://forums.thefoundry.co.uk/
>>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> >
>>> > *Dave Goodbourn***
>>> >
>>> > IT Manager
>>> >
>>> > **
>>> >
>>> > *
>>> > *
>>> >
>>> > *uFX **(a division** of uMedia)*
>>> >
>>> > *UK: *2nd & 3rd Floors, 32 Rathbone Place, London, W1T 1JJ
>>> >
>>> > *BE: *Avenue Louise 235, 1050 Brussels, Belgium
>>> >
>>> > *GENERAL *+44 20 7268 0068 <%2B44%2020%207268%200068>
>>> >
>>> > *FAX* +44 20 7268 0069 <%2B44%2020%207268%200069>
>>> > [email protected]
>>> >
>>> > www.u-fx.co.uk
>>> >
>>> >
>>> >
>>> > Confidentiality notice<
>>> http://www.umedia.eu/medias/CONFIDENTIALITY20NOTICE.pdf>
>>> >
>>> > Company legal information<
>>> http://www.umedia.eu/medias/Company_legal_information.pdf>
>>>
>>>  _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>>
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
>> ------------------------------
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>>
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>



-- 
Jose Fernandez de Castro
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to