if you feel adventurous you could create an IP gizmo/group that has nothing in it but creates precomp nodes on creation that are filled based on a specific folder/naming convention. This way you could use an arbitrary amount of external scripts that follow facility/show/user precedence. would be an interesting mini project.
On Oct 6, 2011, at 8:42 AM, Diogo Girondi wrote: > Perhaps it's possible by using a switch node as the output of your IP > "group". Never tried it my self but it could work. > > On 05/10/2011, at 15:52, Randy Little <[email protected]> wrote: > >> Yeah I mean it would be nice to have more then one IP. LIke you could have >> several IP groups. Does that make since? Is there an easy way to have >> several IP groups. Never tried it. >> >> I think its that I miss shake built in overlays. >> >> Randy S. Little >> http://www.rslittle.com >> >> >> >> >> On Wed, Oct 5, 2011 at 12:18, Ivan Busquets <[email protected]> wrote: >> If your show is using viewerProcess, then you still have the old Input >> Process for yourself, right? >> You can set up Input Process to happen either before or after the >> viewerProcess, depending on your needs, but you don't need to turn off >> either of them to see the other. >> >> Unless I'm misreading and your show's viewer options are actually set up as >> an Input Process node. If that's the case, I'd definitely recommend moving >> that into the viewerProcess dropdown, so the users still get the Input >> Process slot free to use for anything they need (an overlay, turning on/off >> an anaglyph view, a certain look, etc). >> >> I agree that this seems like a standard option in every other comp package, >> but having the ability to use Input Process for anything you need makes it a >> lot more flexible, IMHO. >> >> >> >> >> On Wed, Oct 5, 2011 at 10:31 AM, Randy Little <[email protected]> wrote: >> Ron what I am saying is that I wouldn't want to be messing around with a >> SHOW template viewer process that may have all kinds of hooks inside of it. >> It would be nice if nuke could show "Alpha" as Transparent. I always feel >> like Nukes viewer is just antique even compared to what was capable in Shake >> 2. ( I know its way faster but the viewer options are so limited) LIke to >> do what you are saying in an environment where its safe to do so would also >> turn on/off all your other view processes. Then you have to have the group >> open somewhere and go hunt for it just to toggle alpha transparency on and >> off. Does it work? Sure. Does it seem like almost every other >> compositing program dating back to at least combustion and maybe even >> composite had or has this feature? Yes. is it a killer? No. It >> sure would be nice though to have more of those viewer overlays that shake >> had though. >> >> Randy S. Little >> http://www.rslittle.com >> >> >> >> >> On Wed, Oct 5, 2011 at 11:09, Ron Ganbar <[email protected]> wrote: >> You simply make a bigger viewer process with more options in it that can be >> turned on and off. >> >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> >> On 5 October 2011 19:06, Randy Little <[email protected]> wrote: >> Yeah how does that work if you already have a view process for a job. >> Randy S. Little >> http://www.rslittle.com >> >> >> >> >> >> On Wed, Oct 5, 2011 at 10:39, Deke Kincaid <[email protected]> wrote: >> You can make the viewer go through any gizmo/group. Just take the example >> Ron gave and register it as a viewer process. >> >> -deke >> >> >> On Wed, Oct 5, 2011 at 06:14, Ron Ganbar <[email protected]> wrote: >> Make a checkerboard and put everything over it? Wrap it up in a group and >> use it as VIEWER_INPUT. >> >> >> Ron Ganbar >> email: [email protected] >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> >> >> On 5 October 2011 15:03, blemma <[email protected]> wrote: >> Hi. >> >> Is there a way to view the alpha as a transparancy grid? Like AE or Fusion. >> >> Thanks >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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