Hi there fine folks
There's something that have been bugging my mind for a while and I can't
really find a good solution for it.
Most of the time when I track I rely on more then one tracker node. I
might start of with one node that stabilize the hero item I want to
track, for instance a phone that I shall do a screen replacement for.
Once stabilized I track the corners of it but very often I find that I'd
really like to use multiple tracker nodes to track the corners too. It's
just a faster way of getting a good result then tweaking one tracker for
hours, at least that's my opinion.
But the thing is... I can't find a way to use several tracker nodes to
drive one corner pin. I need to consolidate all trackers for a certain
point/corner and pipe that to that very same point/corner in the cornerpin.
Sure, often I just use the stabilize function directly in the tracker
node and with that approach I can pipe them all in (...the other way
around) for the footage I want cornerpined on top of the plate. But that
approach just doesn't really cut it for all scenarios. That stabilize
approach doesn't really give me the same result as a cornerpin.
And yes, one might say that this is what the planar tracker is for. But
the planar tracker just refuse to give me a usable result for certain
shots. Where it in other shots nails it perfectly. So for the sake of
this discussion, let's leave the planar tracker out of this. =)
I think what I'm looking for is something like a
ConsolidateTransform-node? =)
Cheers
--
Henrik Cednert
cg artist | compositor | cto
MEKANIKEN POST PRODUCTION
www.mekaniken.se
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