oops so they once you have all 4 corners averaged into a new seperate tracker you then use this new tracker that is the average of all those trackers to comp those corners to your corner pin if you are using a corner pin.
Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Sun, Dec 11, 2011 at 11:16, Randy Little <[email protected]> wrote: > Make a new tracker. take all the trackers for that one corner paste > there curves all together adding them. then in that expression for > each conner you just made (track+track+track+track)/4 > > Thats pretty standard work flow. > > Randy S. Little > http://reel.rslittle.com > http://imdb.com/name/nm2325729/ > > > > > On Sun, Dec 11, 2011 at 10:59, Henrik Cednert <[email protected]> wrote: >> Hi there fine folks >> >> There's something that have been bugging my mind for a while and I can't >> really find a good solution for it. >> >> Most of the time when I track I rely on more then one tracker node. I might >> start of with one node that stabilize the hero item I want to track, for >> instance a phone that I shall do a screen replacement for. Once stabilized I >> track the corners of it but very often I find that I'd really like to use >> multiple tracker nodes to track the corners too. It's just a faster way of >> getting a good result then tweaking one tracker for hours, at least that's >> my opinion. >> >> But the thing is... I can't find a way to use several tracker nodes to drive >> one corner pin. I need to consolidate all trackers for a certain >> point/corner and pipe that to that very same point/corner in the cornerpin. >> >> Sure, often I just use the stabilize function directly in the tracker node >> and with that approach I can pipe them all in (...the other way around) for >> the footage I want cornerpined on top of the plate. But that approach just >> doesn't really cut it for all scenarios. That stabilize approach doesn't >> really give me the same result as a cornerpin. >> >> And yes, one might say that this is what the planar tracker is for. But the >> planar tracker just refuse to give me a usable result for certain shots. >> Where it in other shots nails it perfectly. So for the sake of this >> discussion, let's leave the planar tracker out of this. =) >> >> I think what I'm looking for is something like a ConsolidateTransform-node? >> =) >> >> Cheers >> >> -- >> Henrik Cednert >> cg artist | compositor | cto >> >> MEKANIKEN POST PRODUCTION >> www.mekaniken.se >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
