Hi Randy

Thanks man! Unfortunately, if I understood you correctly, this is not what I meant or at least I can not get it working for that. Hugh helped me out over at the IRC channel last night and I will post the setup he gave me later this week once this shot is completed. =) It's a setup with tracker nodes and expression linked cornerpins.

Cheers

On 2011-12-11 20:21, Randy Little wrote:
oops so they once you have all 4 corners averaged into a new seperate
tracker you then use this new tracker that is the average of all those
trackers to comp those corners to your corner pin if you are using a
corner pin.

Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Sun, Dec 11, 2011 at 11:16, Randy Little<[email protected]>  wrote:
Make a new tracker.   take all the trackers for that one corner paste
there curves all together adding them.   then in that expression for
each conner you just made (track+track+track+track)/4

Thats pretty standard work flow.

Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Sun, Dec 11, 2011 at 10:59, Henrik Cednert<[email protected]>  wrote:
Hi there fine folks

There's something that have been bugging my mind for a while and I can't
really find a good solution for it.

Most of the time when I track I rely on more then one tracker node. I might
start of with one node that stabilize the hero item I want to track, for
instance a phone that I shall do a screen replacement for. Once stabilized I
track the corners of it but very often I find that I'd really like to use
multiple tracker nodes to track the corners too. It's just a faster way of
getting a good result then tweaking one tracker for hours, at least that's
my opinion.

But the thing is... I can't find a way to use several tracker nodes to drive
one corner pin. I need to consolidate all trackers for a certain
point/corner and pipe that to that very same point/corner in the cornerpin.

Sure, often I just use the stabilize function directly in the tracker node
and with that approach I can pipe them all in (...the other way around) for
the footage I want cornerpined on top of the plate. But that approach just
doesn't really cut it for all scenarios. That stabilize approach doesn't
really give me the same result as a cornerpin.

And yes, one might say that this is what the planar tracker is for. But the
planar tracker just refuse to give me a usable result for certain shots.
Where it in other shots nails it perfectly. So for the sake of this
discussion, let's leave the planar tracker out of this. =)

I think what I'm looking for is something like a ConsolidateTransform-node?
=)

Cheers

--
Henrik Cednert
cg artist | compositor | cto

MEKANIKEN POST PRODUCTION
www.mekaniken.se
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--
Henrik Cednert
cg artist | compositor | cto

MEKANIKEN POST PRODUCTION
www.mekaniken.se
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