Yeah thats exactly what I posted.   You just to say make a tracker
with all 4 tracks set to a corner.   Then you do 4 or those then you
link each corner of the corner pin the one of the averaged tracks via
expression no?


Randy S. Little
http://reel.rslittle.com
http://imdb.com/name/nm2325729/




On Sun, Dec 11, 2011 at 22:26, Henrik Cednert <[email protected]> wrote:
> Hi Randy
>
> Thanks man! Unfortunately, if I understood you correctly, this is not what I
> meant or at least I can not get it working for that. Hugh helped me out over
> at the IRC channel last night and I will post the setup he gave me later
> this week once this shot is completed. =) It's a setup with tracker nodes
> and expression linked cornerpins.
>
> Cheers
>
>
> On 2011-12-11 20:21, Randy Little wrote:
>>
>> oops so they once you have all 4 corners averaged into a new seperate
>> tracker you then use this new tracker that is the average of all those
>> trackers to comp those corners to your corner pin if you are using a
>> corner pin.
>>
>> Randy S. Little
>> http://reel.rslittle.com
>> http://imdb.com/name/nm2325729/
>>
>>
>>
>>
>> On Sun, Dec 11, 2011 at 11:16, Randy Little<[email protected]>  wrote:
>>>
>>> Make a new tracker.   take all the trackers for that one corner paste
>>> there curves all together adding them.   then in that expression for
>>> each conner you just made (track+track+track+track)/4
>>>
>>> Thats pretty standard work flow.
>>>
>>> Randy S. Little
>>> http://reel.rslittle.com
>>> http://imdb.com/name/nm2325729/
>>>
>>>
>>>
>>>
>>> On Sun, Dec 11, 2011 at 10:59, Henrik Cednert<[email protected]>  wrote:
>>>>
>>>> Hi there fine folks
>>>>
>>>> There's something that have been bugging my mind for a while and I can't
>>>> really find a good solution for it.
>>>>
>>>> Most of the time when I track I rely on more then one tracker node. I
>>>> might
>>>> start of with one node that stabilize the hero item I want to track, for
>>>> instance a phone that I shall do a screen replacement for. Once
>>>> stabilized I
>>>> track the corners of it but very often I find that I'd really like to
>>>> use
>>>> multiple tracker nodes to track the corners too. It's just a faster way
>>>> of
>>>> getting a good result then tweaking one tracker for hours, at least
>>>> that's
>>>> my opinion.
>>>>
>>>> But the thing is... I can't find a way to use several tracker nodes to
>>>> drive
>>>> one corner pin. I need to consolidate all trackers for a certain
>>>> point/corner and pipe that to that very same point/corner in the
>>>> cornerpin.
>>>>
>>>> Sure, often I just use the stabilize function directly in the tracker
>>>> node
>>>> and with that approach I can pipe them all in (...the other way around)
>>>> for
>>>> the footage I want cornerpined on top of the plate. But that approach
>>>> just
>>>> doesn't really cut it for all scenarios. That stabilize approach doesn't
>>>> really give me the same result as a cornerpin.
>>>>
>>>> And yes, one might say that this is what the planar tracker is for. But
>>>> the
>>>> planar tracker just refuse to give me a usable result for certain shots.
>>>> Where it in other shots nails it perfectly. So for the sake of this
>>>> discussion, let's leave the planar tracker out of this. =)
>>>>
>>>> I think what I'm looking for is something like a
>>>> ConsolidateTransform-node?
>>>> =)
>>>>
>>>> Cheers
>>>>
>>>> --
>>>> Henrik Cednert
>>>> cg artist | compositor | cto
>>>>
>>>> MEKANIKEN POST PRODUCTION
>>>> www.mekaniken.se
>>>> _______________________________________________
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>>
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>
> --
> Henrik Cednert
> cg artist | compositor | cto
>
> MEKANIKEN POST PRODUCTION
> www.mekaniken.se
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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