Yeah thats exactly what I posted. You just to say make a tracker with all 4 tracks set to a corner. Then you do 4 or those then you link each corner of the corner pin the one of the averaged tracks via expression no?
Randy S. Little http://reel.rslittle.com http://imdb.com/name/nm2325729/ On Sun, Dec 11, 2011 at 22:26, Henrik Cednert <[email protected]> wrote: > Hi Randy > > Thanks man! Unfortunately, if I understood you correctly, this is not what I > meant or at least I can not get it working for that. Hugh helped me out over > at the IRC channel last night and I will post the setup he gave me later > this week once this shot is completed. =) It's a setup with tracker nodes > and expression linked cornerpins. > > Cheers > > > On 2011-12-11 20:21, Randy Little wrote: >> >> oops so they once you have all 4 corners averaged into a new seperate >> tracker you then use this new tracker that is the average of all those >> trackers to comp those corners to your corner pin if you are using a >> corner pin. >> >> Randy S. Little >> http://reel.rslittle.com >> http://imdb.com/name/nm2325729/ >> >> >> >> >> On Sun, Dec 11, 2011 at 11:16, Randy Little<[email protected]> wrote: >>> >>> Make a new tracker. take all the trackers for that one corner paste >>> there curves all together adding them. then in that expression for >>> each conner you just made (track+track+track+track)/4 >>> >>> Thats pretty standard work flow. >>> >>> Randy S. Little >>> http://reel.rslittle.com >>> http://imdb.com/name/nm2325729/ >>> >>> >>> >>> >>> On Sun, Dec 11, 2011 at 10:59, Henrik Cednert<[email protected]> wrote: >>>> >>>> Hi there fine folks >>>> >>>> There's something that have been bugging my mind for a while and I can't >>>> really find a good solution for it. >>>> >>>> Most of the time when I track I rely on more then one tracker node. I >>>> might >>>> start of with one node that stabilize the hero item I want to track, for >>>> instance a phone that I shall do a screen replacement for. Once >>>> stabilized I >>>> track the corners of it but very often I find that I'd really like to >>>> use >>>> multiple tracker nodes to track the corners too. It's just a faster way >>>> of >>>> getting a good result then tweaking one tracker for hours, at least >>>> that's >>>> my opinion. >>>> >>>> But the thing is... I can't find a way to use several tracker nodes to >>>> drive >>>> one corner pin. I need to consolidate all trackers for a certain >>>> point/corner and pipe that to that very same point/corner in the >>>> cornerpin. >>>> >>>> Sure, often I just use the stabilize function directly in the tracker >>>> node >>>> and with that approach I can pipe them all in (...the other way around) >>>> for >>>> the footage I want cornerpined on top of the plate. But that approach >>>> just >>>> doesn't really cut it for all scenarios. That stabilize approach doesn't >>>> really give me the same result as a cornerpin. >>>> >>>> And yes, one might say that this is what the planar tracker is for. But >>>> the >>>> planar tracker just refuse to give me a usable result for certain shots. >>>> Where it in other shots nails it perfectly. So for the sake of this >>>> discussion, let's leave the planar tracker out of this. =) >>>> >>>> I think what I'm looking for is something like a >>>> ConsolidateTransform-node? >>>> =) >>>> >>>> Cheers >>>> >>>> -- >>>> Henrik Cednert >>>> cg artist | compositor | cto >>>> >>>> MEKANIKEN POST PRODUCTION >>>> www.mekaniken.se >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > -- > Henrik Cednert > cg artist | compositor | cto > > MEKANIKEN POST PRODUCTION > www.mekaniken.se > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
