It seems Meshlab reads everything except Lidar CSV files. I'll have to look into partio4maya tomorrow when I have access to Maya.
Thanks again Deke. cheers, diogo On Mon, Jun 4, 2012 at 9:31 PM, Diogo Girondi <[email protected]>wrote: > Thanks a lot Deke, I'll take a look at meshlab right away. > > cheers, > diogo > > > On Mon, Jun 4, 2012 at 8:34 PM, Deke Kincaid <[email protected]>wrote: > >> Meshlab can load most Lidar file formats, mesh them and write out an >> obj. It also does a really good job at decimating the mesh to >> something more usable for Nuke. >> http://meshlab.sourceforge.net/ >> >> Also there is partio4maya beta which can load a bunch of different >> lidar file formats(xyz, etc..). You could write out an fbx point >> cloud(locators) and load it into Nuke. >> >> https://vimeo.com/38937783 >> https://github.com/redpawfx/partio/downloads >> >> -deke >> >> On Sun, Jun 3, 2012 at 10:11 PM, Diogo Girondi <[email protected]> >> wrote: >> > Hi, >> > >> > Anyone has any idea of how to generate a point cloud in Nuke from CSV >> files >> > from a Lidar scanner? >> > >> > I could parse the CSV files and generate one Axis for each point, but >> Nuke >> > would most likely implode half-way trough the first file. >> > >> > >> > Thanks in advance. >> > >> > >> > cheers, >> > diogo >> > >> > >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
