It seems Meshlab reads everything except Lidar CSV files. I'll have to look
into partio4maya tomorrow when I have access to Maya.

Thanks again Deke.


cheers,
diogo

On Mon, Jun 4, 2012 at 9:31 PM, Diogo Girondi <[email protected]>wrote:

> Thanks a lot Deke, I'll take a look at meshlab right away.
>
> cheers,
> diogo
>
>
> On Mon, Jun 4, 2012 at 8:34 PM, Deke Kincaid <[email protected]>wrote:
>
>> Meshlab can load most Lidar file formats, mesh them and write out an
>> obj.  It also does a really good job at decimating the mesh to
>> something more usable for Nuke.
>> http://meshlab.sourceforge.net/
>>
>> Also there is partio4maya beta which can load a bunch of different
>> lidar file formats(xyz, etc..).  You could write out an fbx point
>> cloud(locators) and load it into Nuke.
>>
>> https://vimeo.com/38937783
>> https://github.com/redpawfx/partio/downloads
>>
>> -deke
>>
>> On Sun, Jun 3, 2012 at 10:11 PM, Diogo Girondi <[email protected]>
>> wrote:
>> > Hi,
>> >
>> > Anyone has any idea of how to generate a point cloud in Nuke from CSV
>> files
>> > from a Lidar scanner?
>> >
>> > I could parse the CSV files and generate one Axis for each point, but
>> Nuke
>> > would most likely implode half-way trough the first file.
>> >
>> >
>> > Thanks in advance.
>> >
>> >
>> > cheers,
>> > diogo
>> >
>> >
>> >
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>
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