It's totally amazing; takes Nuke to another level!

Just having concave rbd is too good and that's only part of the feature set.



On 10 November 2012 01:57, Ron Ganbar <[email protected]> wrote:

> Looks great, Frederich!
> I'll give it a try now.
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 9 November 2012 04:31, Frederich Munch <[email protected]> wrote:
>
>>
>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
>>
>> http://www.nukepedia.com/gizmos/dynamics/
>>
>>
>> These builds are for 6.3 and 7.0b100.
>>
>> There are more concise descriptions on the respective pages, but  a brief
>> overview
>>
>>
>> Geometry Tools; surprisingly,  creates and modifies geometry:
>>
>>  Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy
>> geometry onto points or with an accumulated transform.
>>
>>  3D Curves that you can sweep, revolve, or create an axes on.
>>
>>  Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face
>> removal/poking and point merging.
>>
>>  Test geometry for intersection with an ellipsoid, trapezoid, or cylinder
>> for:
>>
>>  modifying attributes with values or expressions, and applying Transform,
>> Bend, Bulge, Taper, and Twist deformers.
>>
>>
>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>>
>>  Integration with particles to trigger emission when objects collide or
>> simulate geometry emitted from a stream.
>>
>>  Achieve realtime playback with a massive amount of objects (30,000 for
>> example).
>>
>>  Simulate deforming geometry and concave objects.
>>
>>  Animatable properties and constraints (point, hinge, spring, soft pin,
>> soft to rigid).
>>
>>  Baking of both rigid and soft bodies (invokable in UI and command-line).
>>
>>  Bake object transforms to Axis nodes.
>>
>>
>>
>> Thanks, and let me know of any issues.
>>
>>
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>>
>
>
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