Indeed. This plugin does indeed take 3D in Nuke to new realms and potential.
Absolutely amazing!


On 10/11/12 10:13 AM, Marten Blumen wrote:
It's totally amazing; takes Nuke to another level!

Just having concave rbd is too good and that's only part of the feature set.



On 10 November 2012 01:57, Ron Ganbar <[email protected] <mailto:[email protected]>> wrote:

    Looks great, Frederich!
    I'll give it a try now.


    Ron Ganbar
    email: [email protected] <mailto:[email protected]>
    tel: +44 (0)7968 007 309 <tel:%2B44%20%280%297968%20007%20309> [UK]
    +972 (0)54 255 9765 <tel:%2B972%20%280%2954%20255%209765> [Israel]
    url: http://ronganbar.wordpress.com/



    On 9 November 2012 04:31, Frederich Munch <[email protected]
    <mailto:[email protected]>> wrote:


        http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/

        http://www.nukepedia.com/gizmos/dynamics/


        These builds are for 6.3 and 7.0b100.

        There are more concise descriptions on the respective pages,
        but  a brief overview


        Geometry Tools; surprisingly,  creates and modifies geometry:

         Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards,
        and copy geometry onto points or with an accumulated transform.

         3D Curves that you can sweep, revolve, or create an axes on.

         Boolean operations, face/edge extrusion, Catmull-Clark
        subdivision, face removal/poking and point merging.

         Test geometry for intersection with an ellipsoid, trapezoid,
        or cylinder for:

         modifying attributes with values or expressions, and applying
        Transform, Bend, Bulge, Taper, and Twist deformers.


        Dynamics; oddly enough, allows rigid and soft body simulations
        in Nuke.

         Integration with particles to trigger emission when objects
        collide or simulate geometry emitted from a stream.

         Achieve realtime playback with a massive amount of objects
        (30,000 for example).

         Simulate deforming geometry and concave objects.

         Animatable properties and constraints (point, hinge, spring,
        soft pin, soft to rigid).

         Baking of both rigid and soft bodies (invokable in UI and
        command-line).

         Bake object transforms to Axis nodes.



        Thanks, and let me know of any issues.


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