Hey all

I have got to say that this is some amazing stuff for Nuke.

Have been playing all day, damn fast also.

-adam

On 10/11/2012, at 3:22 PM, Hugo Leveille <[email protected]> wrote:

> This plugin has ruined my day of work. I have been doing revolves and curve 
> stuff for fun all day long! 
> 
> Really amazing
> 
> Sent from my iPhone
> 
> On 2012-11-09, at 7:08 PM, "Frank Rueter" <[email protected]> wrote:
> 
>> Indeed. This plugin does indeed take 3D in Nuke to new realms and potential.
>> Absolutely amazing!
>> 
>> 
>> On 10/11/12 10:13 AM, Marten Blumen wrote:
>>> It's totally amazing; takes Nuke to another level! 
>>> 
>>> Just having concave rbd is too good and that's only part of the feature set.
>>> 
>>> 
>>> 
>>> On 10 November 2012 01:57, Ron Ganbar <[email protected]> wrote:
>>> Looks great, Frederich!
>>> I'll give it a try now.
>>> 
>>> 
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>> 
>>> 
>>> 
>>> On 9 November 2012 04:31, Frederich Munch <[email protected]> wrote:
>>> 
>>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
>>> 
>>> http://www.nukepedia.com/gizmos/dynamics/
>>> 
>>> 
>>> These builds are for 6.3 and 7.0b100.
>>> 
>>> There are more concise descriptions on the respective pages, but  a brief 
>>> overview
>>> 
>>> 
>>> Geometry Tools; surprisingly,  creates and modifies geometry: 
>>> 
>>>  Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy 
>>> geometry onto points or with an accumulated transform.
>>> 
>>>  3D Curves that you can sweep, revolve, or create an axes on.
>>> 
>>>  Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face 
>>> removal/poking and point merging.
>>> 
>>>  Test geometry for intersection with an ellipsoid, trapezoid, or cylinder 
>>> for:
>>> 
>>>  modifying attributes with values or expressions, and applying Transform, 
>>> Bend, Bulge, Taper, and Twist deformers.
>>> 
>>> 
>>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>>> 
>>>  Integration with particles to trigger emission when objects collide or 
>>> simulate geometry emitted from a stream.
>>> 
>>>  Achieve realtime playback with a massive amount of objects (30,000 for 
>>> example).
>>> 
>>>  Simulate deforming geometry and concave objects.
>>> 
>>>  Animatable properties and constraints (point, hinge, spring, soft pin, 
>>> soft to rigid).
>>> 
>>>  Baking of both rigid and soft bodies (invokable in UI and command-line).
>>> 
>>>  Bake object transforms to Axis nodes.
>>> 
>>> 
>>> 
>>> 
>>> Thanks, and let me know of any issues.
>>> 
>>> 
>>> _______________________________________________
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>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
>>> _______________________________________________
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>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> _______________________________________________
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