Hey all I have got to say that this is some amazing stuff for Nuke.
Have been playing all day, damn fast also. -adam On 10/11/2012, at 3:22 PM, Hugo Leveille <[email protected]> wrote: > This plugin has ruined my day of work. I have been doing revolves and curve > stuff for fun all day long! > > Really amazing > > Sent from my iPhone > > On 2012-11-09, at 7:08 PM, "Frank Rueter" <[email protected]> wrote: > >> Indeed. This plugin does indeed take 3D in Nuke to new realms and potential. >> Absolutely amazing! >> >> >> On 10/11/12 10:13 AM, Marten Blumen wrote: >>> It's totally amazing; takes Nuke to another level! >>> >>> Just having concave rbd is too good and that's only part of the feature set. >>> >>> >>> >>> On 10 November 2012 01:57, Ron Ganbar <[email protected]> wrote: >>> Looks great, Frederich! >>> I'll give it a try now. >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> >>> >>> On 9 November 2012 04:31, Frederich Munch <[email protected]> wrote: >>> >>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ >>> >>> http://www.nukepedia.com/gizmos/dynamics/ >>> >>> >>> These builds are for 6.3 and 7.0b100. >>> >>> There are more concise descriptions on the respective pages, but a brief >>> overview >>> >>> >>> Geometry Tools; surprisingly, creates and modifies geometry: >>> >>> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy >>> geometry onto points or with an accumulated transform. >>> >>> 3D Curves that you can sweep, revolve, or create an axes on. >>> >>> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face >>> removal/poking and point merging. >>> >>> Test geometry for intersection with an ellipsoid, trapezoid, or cylinder >>> for: >>> >>> modifying attributes with values or expressions, and applying Transform, >>> Bend, Bulge, Taper, and Twist deformers. >>> >>> >>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. >>> >>> Integration with particles to trigger emission when objects collide or >>> simulate geometry emitted from a stream. >>> >>> Achieve realtime playback with a massive amount of objects (30,000 for >>> example). >>> >>> Simulate deforming geometry and concave objects. >>> >>> Animatable properties and constraints (point, hinge, spring, soft pin, >>> soft to rigid). >>> >>> Baking of both rigid and soft bodies (invokable in UI and command-line). >>> >>> Bake object transforms to Axis nodes. >>> >>> >>> >>> >>> Thanks, and let me know of any issues. >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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