This plugin has ruined my day of work. I have been doing revolves and curve 
stuff for fun all day long! 

Really amazing

Sent from my iPhone

On 2012-11-09, at 7:08 PM, "Frank Rueter" <[email protected]> wrote:

> Indeed. This plugin does indeed take 3D in Nuke to new realms and potential.
> Absolutely amazing!
> 
> 
> On 10/11/12 10:13 AM, Marten Blumen wrote:
>> It's totally amazing; takes Nuke to another level! 
>> 
>> Just having concave rbd is too good and that's only part of the feature set.
>> 
>> 
>> 
>> On 10 November 2012 01:57, Ron Ganbar <[email protected]> wrote:
>>> Looks great, Frederich!
>>> I'll give it a try now.
>>> 
>>> 
>>> Ron Ganbar
>>> email: [email protected]
>>> tel: +44 (0)7968 007 309 [UK]
>>>      +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>> 
>>> 
>>> 
>>> On 9 November 2012 04:31, Frederich Munch <[email protected]> wrote:
>>>> 
>>>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
>>>> 
>>>> http://www.nukepedia.com/gizmos/dynamics/
>>>> 
>>>> 
>>>> These builds are for 6.3 and 7.0b100.
>>>> 
>>>> There are more concise descriptions on the respective pages, but  a brief 
>>>> overview
>>>> 
>>>> 
>>>> Geometry Tools; surprisingly,  creates and modifies geometry: 
>>>> 
>>>>  Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy 
>>>> geometry onto points or with an accumulated transform.
>>>> 
>>>>  3D Curves that you can sweep, revolve, or create an axes on.
>>>> 
>>>>  Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face 
>>>> removal/poking and point merging.
>>>> 
>>>>  Test geometry for intersection with an ellipsoid, trapezoid, or cylinder 
>>>> for:
>>>> 
>>>>  modifying attributes with values or expressions, and applying Transform, 
>>>> Bend, Bulge, Taper, and Twist deformers.
>>>> 
>>>> 
>>>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>>>> 
>>>>  Integration with particles to trigger emission when objects collide or 
>>>> simulate geometry emitted from a stream.
>>>> 
>>>>  Achieve realtime playback with a massive amount of objects (30,000 for 
>>>> example).
>>>> 
>>>>  Simulate deforming geometry and concave objects.
>>>> 
>>>>  Animatable properties and constraints (point, hinge, spring, soft pin, 
>>>> soft to rigid).
>>>> 
>>>>  Baking of both rigid and soft bodies (invokable in UI and command-line).
>>>> 
>>>>  Bake object transforms to Axis nodes.
>>>> 
>>>> 
>>>> 
>>>> Thanks, and let me know of any issues.
>>>> 
>>>> 
>>>> _______________________________________________
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>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>> 
>>> 
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>> 
>> 
>> 
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> 
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