This plugin has ruined my day of work. I have been doing revolves and curve stuff for fun all day long!
Really amazing Sent from my iPhone On 2012-11-09, at 7:08 PM, "Frank Rueter" <[email protected]> wrote: > Indeed. This plugin does indeed take 3D in Nuke to new realms and potential. > Absolutely amazing! > > > On 10/11/12 10:13 AM, Marten Blumen wrote: >> It's totally amazing; takes Nuke to another level! >> >> Just having concave rbd is too good and that's only part of the feature set. >> >> >> >> On 10 November 2012 01:57, Ron Ganbar <[email protected]> wrote: >>> Looks great, Frederich! >>> I'll give it a try now. >>> >>> >>> Ron Ganbar >>> email: [email protected] >>> tel: +44 (0)7968 007 309 [UK] >>> +972 (0)54 255 9765 [Israel] >>> url: http://ronganbar.wordpress.com/ >>> >>> >>> >>> On 9 November 2012 04:31, Frederich Munch <[email protected]> wrote: >>>> >>>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ >>>> >>>> http://www.nukepedia.com/gizmos/dynamics/ >>>> >>>> >>>> These builds are for 6.3 and 7.0b100. >>>> >>>> There are more concise descriptions on the respective pages, but a brief >>>> overview >>>> >>>> >>>> Geometry Tools; surprisingly, creates and modifies geometry: >>>> >>>> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy >>>> geometry onto points or with an accumulated transform. >>>> >>>> 3D Curves that you can sweep, revolve, or create an axes on. >>>> >>>> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face >>>> removal/poking and point merging. >>>> >>>> Test geometry for intersection with an ellipsoid, trapezoid, or cylinder >>>> for: >>>> >>>> modifying attributes with values or expressions, and applying Transform, >>>> Bend, Bulge, Taper, and Twist deformers. >>>> >>>> >>>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. >>>> >>>> Integration with particles to trigger emission when objects collide or >>>> simulate geometry emitted from a stream. >>>> >>>> Achieve realtime playback with a massive amount of objects (30,000 for >>>> example). >>>> >>>> Simulate deforming geometry and concave objects. >>>> >>>> Animatable properties and constraints (point, hinge, spring, soft pin, >>>> soft to rigid). >>>> >>>> Baking of both rigid and soft bodies (invokable in UI and command-line). >>>> >>>> Bake object transforms to Axis nodes. >>>> >>>> >>>> >>>> Thanks, and let me know of any issues. >>>> >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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