really really nice work! thanks!
On 9 nov 2012, at 03:31, Frederich Munch wrote: > > http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ > http://www.nukepedia.com/gizmos/dynamics/ > > These builds are for 6.3 and 7.0b100. > There are more concise descriptions on the respective pages, but a brief > overview > > Geometry Tools; surprisingly, creates and modifies geometry: > Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy > geometry onto points or with an accumulated transform. > 3D Curves that you can sweep, revolve, or create an axes on. > Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face > removal/poking and point merging. > Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: > modifying attributes with values or expressions, and applying Transform, > Bend, Bulge, Taper, and Twist deformers. > > Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. > Integration with particles to trigger emission when objects collide or > simulate geometry emitted from a stream. > Achieve realtime playback with a massive amount of objects (30,000 for > example). > Simulate deforming geometry and concave objects. > Animatable properties and constraints (point, hinge, spring, soft pin, soft > to rigid). > Baking of both rigid and soft bodies (invokable in UI and command-line). > Bake object transforms to Axis nodes. > > > Thanks, and let me know of any issues. > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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