really really nice work!
thanks!

On 9 nov 2012, at 03:31, Frederich Munch wrote:

> 
> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
> http://www.nukepedia.com/gizmos/dynamics/
> 
> These builds are for 6.3 and 7.0b100.
> There are more concise descriptions on the respective pages, but  a brief 
> overview
> 
> Geometry Tools; surprisingly,  creates and modifies geometry: 
>  Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy 
> geometry onto points or with an accumulated transform.
>  3D Curves that you can sweep, revolve, or create an axes on.
>  Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face 
> removal/poking and point merging.
>  Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for:
>  modifying attributes with values or expressions, and applying Transform, 
> Bend, Bulge, Taper, and Twist deformers.
> 
> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>  Integration with particles to trigger emission when objects collide or 
> simulate geometry emitted from a stream.
>  Achieve realtime playback with a massive amount of objects (30,000 for 
> example).
>  Simulate deforming geometry and concave objects.
>  Animatable properties and constraints (point, hinge, spring, soft pin, soft 
> to rigid).
>  Baking of both rigid and soft bodies (invokable in UI and command-line).
>  Bake object transforms to Axis nodes.
> 
> 
> Thanks, and let me know of any issues.
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
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