How so?
I need to run the setup though multiple scanline renders.  just trying to
keep all the data live in the tree as I manipulate.

Example of what you are thinking about?

J

On Sun, Nov 11, 2012 at 4:10 PM, crunch fx <[email protected]> wrote:

> u can use merge node for this kinda things...
>
> On 11/12/12, Justin Ball <[email protected]> wrote:
> > Hey Guys,
> >
> >  Having a funky issue here.
> >
> >  I'm using the old "Mummy" technique of match moving blood to an actors
> > face.  Using the 3d model, I'm rendering the scanline to UV space, using
> a
> > grid-warp to touch up the fit and then re-wrapping that animated image to
> > the 3d and rendered through a render camera.
> >
> >  I am doing this all in line and Nuke apparently does not like this as
> when
> > trying to view the re-wrap over the plate at the end, the scanline will
> > render the up-stream output of the UV scanline instead of the updated
> > information.
> >
> >  I'm sure others have had this issue before, but what would be the fix?
> >
> > I'm using 6.3v8 x 64 on windows.
> >
> > I've tried throwing a crop or a grade node in between the 2 scanline
> render
> > node process to break concatenation, but it does not seem to work.  It
> > seems like a caching issue.
> >
> >
> > Any thoughts?
> > --
> > Justin Ball VFX
> > VFX Supervisor, Comp, Effects, Pipeline and more...
> > [email protected]
> > 818.384.0923
> >
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-- 
Justin Ball VFX
VFX Supervisor, Comp, Effects, Pipeline and more...
[email protected]
818.384.0923
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