PolyShards will always create a box of 'shards'. The geo input just sets the 
box to be the world space bounding box of the input. You can pipe the output 
into a PolyBoolean with the mode set to intersect if you want to fracture an 
object.

Have a look in the dissolvetext.nk for an example.



_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to