Soft-selection radius and falloff curve is the collapsed group 'Soft Edit' 
right above the I don't quite get the 'object' selection mode. What would you 
want it to do exactly?

Date: Thu, 22 Nov 2012 09:32:43 +1300
From: [email protected]
To: [email protected]
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and Dynamic-Solver      
beta plugins av


  
    
  
  
    just using the PolyEdit do fine tune a scene consisting of heaps of
    cards. It's the perfect tool for the job!

    Would it be possible to add an "object" selection mode, so that when
    you poly edit a scene that has multiple cards in it, you can then
    select each individual one?

    

    Also, are there soft selections?

    

    I'm so loving having this plugin set, thank you so much (again and
    again...)

    

    

    On 10/11/12 7:58 AM, marsupial wrote:

    
    
      
      
      Thanks...is it just me or is the body
        missing and garbled when quoted?

        Hopefully below is easier to read and doesn't start a new topic

        

        http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/

        http://www.nukepedia.com/gizmos/dynamics/

        

        These builds are for 6.3 and 7.0b100.

        There are more concise descriptions on the respective pages, but
        a brief overview:

        

        Geometry Tools; surprisingly, creates and modifies geometry:

        
          

          Create 3D Text, 3D Shapes (from roto curves),
            Voronoi-shards, and copy geometry onto points or with an
            accumulated transform.

          
          3D Curves that you can sweep, revolve, or create an axes
            on.

          
          Boolean operations, face/edge extrusion, Catmull-Clark
            subdivision, face removal/poking and point merging.

          
          Test geometry for intersection with an ellipsoid,
            trapezoid, or cylinder for:

            modifying attributes with values or expressions, and
            applying Transform, Bend, Bulge, Taper, and Twist deformers.

          
        
        

        

        

        Dynamics; oddly enough, allows rigid and soft body simulations
        in Nuke.

        
          

          Integration with particles to trigger emission when
            objects collide or simulate geometry emitted from a stream.

          
          Achieve realtime playback with a massive amount of objects
            (30,000 for example).

          
          Simulate deforming geometry and concave objects.

          
          Animatable properties and constraints (point, hinge,
            spring, soft pin, soft to rigid).

          
          Baking of both rigid and soft bodies (invokable in UI and
            command-line).

          
          Bake object transforms to Axis nodes.

          
        
        

        

        Thanks, and let me know of any issues.
      

      
      

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