Be carefull Frank, you are getting addicted to those plugins! 

Seriously, just those 2 plugins would be worth a Nuke 8 release.. 

Sent from my iPhone

On 2012-11-21, at 3:33 PM, "Frank Rueter" <fr...@beingfrank.info> wrote:

> just using the PolyEdit do fine tune a scene consisting of heaps of cards. 
> It's the perfect tool for the job!
> Would it be possible to add an "object" selection mode, so that when you poly 
> edit a scene that has multiple cards in it, you can then select each 
> individual one?
> 
> Also, are there soft selections?
> 
> I'm so loving having this plugin set, thank you so much (again and again...)
> 
> 
> On 10/11/12 7:58 AM, marsupial wrote:
>> Thanks...is it just me or is the body missing and garbled when quoted?
>> Hopefully below is easier to read and doesn't start a new topic
>> 
>> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
>> http://www.nukepedia.com/gizmos/dynamics/
>> 
>> These builds are for 6.3 and 7.0b100.
>> There are more concise descriptions on the respective pages, but a brief 
>> overview:
>> 
>> Geometry Tools; surprisingly, creates and modifies geometry:
>> 
>> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy 
>> geometry onto points or with an accumulated transform.
>> 3D Curves that you can sweep, revolve, or create an axes on.
>> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face 
>> removal/poking and point merging.
>> Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for:
>> modifying attributes with values or expressions, and applying Transform, 
>> Bend, Bulge, Taper, and Twist deformers.
>> 
>> 
>> 
>> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke.
>> 
>> Integration with particles to trigger emission when objects collide or 
>> simulate geometry emitted from a stream.
>> Achieve realtime playback with a massive amount of objects (30,000 for 
>> example).
>> Simulate deforming geometry and concave objects.
>> Animatable properties and constraints (point, hinge, spring, soft pin, soft 
>> to rigid).
>> Baking of both rigid and soft bodies (invokable in UI and command-line).
>> Bake object transforms to Axis nodes.
>> 
>> 
>> Thanks, and let me know of any issues.
>> 
>> 
>> _______________________________________________
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> 
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