Be carefull Frank, you are getting addicted to those plugins! Seriously, just those 2 plugins would be worth a Nuke 8 release..
Sent from my iPhone On 2012-11-21, at 3:33 PM, "Frank Rueter" <fr...@beingfrank.info> wrote: > just using the PolyEdit do fine tune a scene consisting of heaps of cards. > It's the perfect tool for the job! > Would it be possible to add an "object" selection mode, so that when you poly > edit a scene that has multiple cards in it, you can then select each > individual one? > > Also, are there soft selections? > > I'm so loving having this plugin set, thank you so much (again and again...) > > > On 10/11/12 7:58 AM, marsupial wrote: >> Thanks...is it just me or is the body missing and garbled when quoted? >> Hopefully below is easier to read and doesn't start a new topic >> >> http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/ >> http://www.nukepedia.com/gizmos/dynamics/ >> >> These builds are for 6.3 and 7.0b100. >> There are more concise descriptions on the respective pages, but a brief >> overview: >> >> Geometry Tools; surprisingly, creates and modifies geometry: >> >> Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards, and copy >> geometry onto points or with an accumulated transform. >> 3D Curves that you can sweep, revolve, or create an axes on. >> Boolean operations, face/edge extrusion, Catmull-Clark subdivision, face >> removal/poking and point merging. >> Test geometry for intersection with an ellipsoid, trapezoid, or cylinder for: >> modifying attributes with values or expressions, and applying Transform, >> Bend, Bulge, Taper, and Twist deformers. >> >> >> >> Dynamics; oddly enough, allows rigid and soft body simulations in Nuke. >> >> Integration with particles to trigger emission when objects collide or >> simulate geometry emitted from a stream. >> Achieve realtime playback with a massive amount of objects (30,000 for >> example). >> Simulate deforming geometry and concave objects. >> Animatable properties and constraints (point, hinge, spring, soft pin, soft >> to rigid). >> Baking of both rigid and soft bodies (invokable in UI and command-line). >> Bake object transforms to Axis nodes. >> >> >> Thanks, and let me know of any issues. >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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