>>I don't quite get the 'object' selection mode. What would you want it
to do exactly?
imagine you have a dozen cards merged into one stream. Now you want to
move just one of those cards without modifying the original cared node
because it feeds into other scenes as well). So if the PolyEdit tool
could have a sub-object selection mode, that identifies the single cards
in the merged stream and selects them individually, I could move one of
the cards without having to try and select all it's vertices or faces
(very hard when the cards overlap a lot).
On 22/11/12 10:12 AM, Frederich Munch wrote:
Soft-selection radius and falloff curve is the collapsed group 'Soft
Edit' right above the
I don't quite get the 'object' selection mode. What would you want it
to do exactly?
------------------------------------------------------------------------
Date: Thu, 22 Nov 2012 09:32:43 +1300
From: [email protected]
To: [email protected]
Subject: Re: [Nuke-users] Re: [Announce] Geometry-Tools and
Dynamic-Solver beta plugins av
just using the PolyEdit do fine tune a scene consisting of heaps of
cards. It's the perfect tool for the job!
Would it be possible to add an "object" selection mode, so that when
you poly edit a scene that has multiple cards in it, you can then
select each individual one?
Also, are there soft selections?
I'm so loving having this plugin set, thank you so much (again and
again...)
On 10/11/12 7:58 AM, marsupial wrote:
Thanks...is it just me or is the body missing and garbled when quoted?
Hopefully below is easier to read and doesn't start a new topic
http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/
These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages, but a
brief overview:
Geometry Tools; surprisingly, creates and modifies geometry:
* Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards,
and copy geometry onto points or with an accumulated transform.
* 3D Curves that you can sweep, revolve, or create an axes on.
* Boolean operations, face/edge extrusion, Catmull-Clark
subdivision, face removal/poking and point merging.
* Test geometry for intersection with an ellipsoid, trapezoid,
or cylinder for:
modifying attributes with values or expressions, and applying
Transform, Bend, Bulge, Taper, and Twist deformers.
Dynamics; oddly enough, allows rigid and soft body simulations in
Nuke.
* Integration with particles to trigger emission when objects
collide or simulate geometry emitted from a stream.
* Achieve realtime playback with a massive amount of objects
(30,000 for example).
* Simulate deforming geometry and concave objects.
* Animatable properties and constraints (point, hinge, spring,
soft pin, soft to rigid).
* Baking of both rigid and soft bodies (invokable in UI and
command-line).
* Bake object transforms to Axis nodes.
Thanks, and let me know of any issues.
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