nope. both those modes cause the card to travel back to the point of
origin (see attached).
On 15/11/12 6:48 PM, Marten Blumen wrote:
setting Order to 'Overwrite' or 'Blend' works?
set cut_paste_input [stack 0]
version 7.0 v1b100
push $cut_paste_input
Card2 {
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0
0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716
0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {1 1 0} }
name Card2
selected true
xpos -154
ypos -155
}
GT_DeformTransform {
order Overwrite
translate {0 0.3 0}
rotate {39 0 0}
pivot {0 -0.3 0}
name DeformTransform1
selected true
xpos -162
ypos -84
}
On 15 November 2012 15:08, Frank Rueter <[email protected]
<mailto:[email protected]>> wrote:
I'm just trying to simply rotate a card around it's base (not it's
centre) when inside a field, but no matter what I do, it always
rotates around it's
centre.
I'm just using Card followed by DeformTransform which uses an
animated Field. I have tried offsetting the card against the
DeformTransform as well as adjust it's and the DeformTransform
pivot, but to no avail.
Is this possible?
Can't wait for docs, this is awesome!
Cheers,
frank
On 10/11/12 7:58 AM, marsupial wrote:
Thanks...is it just me or is the body missing and garbled when
quoted?
Hopefully below is easier to read and doesn't start a new topic
http://www.nukepedia.com/gizmos/plugins/3d/geometry-tools/
http://www.nukepedia.com/gizmos/dynamics/
These builds are for 6.3 and 7.0b100.
There are more concise descriptions on the respective pages, but
a brief overview:
Geometry Tools; surprisingly, creates and modifies geometry:
* Create 3D Text, 3D Shapes (from roto curves), Voronoi-shards,
and copy geometry onto points or with an accumulated transform.
* 3D Curves that you can sweep, revolve, or create an axes on.
* Boolean operations, face/edge extrusion, Catmull-Clark
subdivision, face removal/poking and point merging.
* Test geometry for intersection with an ellipsoid, trapezoid,
or cylinder for:
modifying attributes with values or expressions, and applying
Transform, Bend, Bulge, Taper, and Twist deformers.
Dynamics; oddly enough, allows rigid and soft body simulations in
Nuke.
* Integration with particles to trigger emission when objects
collide or simulate geometry emitted from a stream.
* Achieve realtime playback with a massive amount of objects
(30,000 for example).
* Simulate deforming geometry and concave objects.
* Animatable properties and constraints (point, hinge, spring,
soft pin, soft to rigid).
* Baking of both rigid and soft bodies (invokable in UI and
command-line).
* Bake object transforms to Axis nodes.
Thanks, and let me know of any issues.
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#! C:/Program Files/Nuke7.0v1b100/Nuke7.0.exe -nx
version 7.0 v1b100
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
<window x="0" y="0" w="2560" h="1600" fullscreen="1" screen="0">
<splitter orientation="1">
<split size="1938"/>
<splitter orientation="1">
<split size="73"/>
<dock id="" hideTitles="1" activePageId="Toolbar.1">
<page id="Toolbar.1"/>
</dock>
<split size="1861"/>
<splitter orientation="2">
<split size="889"/>
<dock id="" activePageId="Viewer.1">
<page id="Viewer.1"/>
</dock>
<split size="684"/>
<dock id="" activePageId="DAG.1">
<page id="DAG.1"/>
<page id="Curve Editor.1"/>
<page id="Script Editor.1"/>
</dock>
</splitter>
</splitter>
<split size="618"/>
<dock id="" activePageId="Properties.1">
<page id="Properties.1"/>
</dock>
</splitter>
</window>
</layout>
}
Root {
inputs 0
name
//SQUID/jobs/Fonterra/LiberatorPrelaunch45/Shot_030/setups/nuke/dynamicsTest.nk
frame 87
first_frame 26
last_frame 112
lock_range true
fps 25
format "1920 1080 0 0 1920 1080 1 HD"
proxy_type scale
proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
addUserKnob {20 Assembly}
addUserKnob {2 projectroot l "project root"}
projectroot //squid/jobs/Fonterra/
addUserKnob {4 spot l "spot / shot" M {LiberatorLaunch45 LiberatorPrelaunch45
LiberatorTech15}}
spot LiberatorPrelaunch45
addUserKnob {4 shot l "" -STARTLINE M {Shot_010 Shot_020 Shot_030 Shot_040
Shot_050 Shot_060 Shot_070 Shot_080 Shot_090 Shot_100 Shot_110 Shot_120
Shot_130 Shot_140 Shot_150 Shot_160 Shot_170 Shot_180 Shot_190 Shot_200}}
shot Shot_030
addUserKnob {20 rvSettings_RVstart l RV}
addUserKnob {2 rvSettings_sessionDir l "Session Directory" t "Root directory
of RV session data. Should be unique to this Nuke script"}
rvSettings_sessionDir e:/nuke//RvDir/LiberatorPrelaunch45_Shot_030_comp_v001
addUserKnob {4 rvSettings_outputFileFormat l "Render File Format" t "File
format for renders, usual 'rgb' or 'exr'." M {rgb exr dpx jpg}}
addUserKnob {20 rvSettings_syncOptionsStart l "Sync Options" n 1}
addUserKnob {6 rvSettings_syncSelection l "Nuke Node Selection -> RV Current
View" t "Sync RV current view to Nuke node selection." +STARTLINE}
addUserKnob {6 rvSettings_syncFrameChange l "Nuke Frame -> RV Frame" t "Sync
RV frame to Nuke's frame." +STARTLINE}
rvSettings_syncFrameChange true
addUserKnob {6 rvSettings_syncReadChanges l "Nuke Read/Write Node Changes ->
RV Sources" t "Sync creation/deletion/modification of Read and Write nodes to
corresponding sources in RV." +STARTLINE}
addUserKnob {20 rvSettings_syncOptionsEnd l "Sync Options" n -1}
}
GT_Field {
inputs 0
shape Trapezoid
size {9.85 9.85 9.85}
translate {{curve x1 -7.199999809 x50 44.79999924 x100 -9.5} 0 0}
scaling {1.5 1 1}
volumeLookup Falloff
name Field1
xpos 264
ypos 486
}
Card2 {
inputs 0
translate {11.75 -5.350000381 0}
uniform_scale 10
pivot {0 -0.3 0}
control_points {3 3 3 6
1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{0 0 0}
1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0
{0 0 0} 0 {0.5 0 0}
1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0
{1 0 0}
1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0 0.5 0}
1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {0.5 0.5 0}
1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0
-0.1666666716 0} 0 {1 0.5 0}
1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{0 1 0}
1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0
-0.1666666865 0} 0 {0.5 1 0}
1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0
{1 1 0} }
name Card1
xpos 384
ypos 433
}
GT_DeformTransform {
inputs 2
field Closest
rotate {-60 0 0}
name DeformTransform2
xpos 384
ypos 507
}
Viewer {
frame 87
name Viewer1
xpos 384
ypos 531
}
_______________________________________________
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