Hmm, but whenever I work in meters in 3d applications like 3dsmax or maya
then the files are 10x larger then they should be.  Same with inches set in
maya I have to divide the units by 2.54 and then it perfectly matches.  If
I work in cm, then everything matches.

-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516

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On Sun, Dec 2, 2012 at 5:45 PM, Jonathan Egstad <[email protected]>wrote:

> Actually it's in meters since the camera lens is 'calibrated' in
> millimeters.
>
>
> Sent from my iPhone
>
> On Dec 2, 2012, at 5:02 PM, Deke Kincaid <[email protected]> wrote:
>
> Nuke units are always in centimeters.  FBX lets you pick the unit size in
> the export dialog, obj though has no such option so you have to change the
> global prefs in the 3d application before exporting.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
> Mobile: (310) 883 4313
> Tel: (310) 399 4555 - Fax: (310) 450 4516
>
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
>
>
> On Thu, Nov 29, 2012 at 3:38 AM, Mohamed Selim <
> [email protected]> wrote:
>
>> **
>> Its not a conversion issue. Its just maybe that the scene is in real
>> world scale or simply just big.
>>
>> So you need to scale your stuff in nuke, nothing wrong with that.
>>
>> I guess for particles it would be easier if your 3D artists can group all
>> of the scene in Maya and scale it down for you.
>>
>>
>> ------------------------------
>>
>> Mohamed Selim
>> Nuke Compositor
>> Cairo, Egypt
>> www.mselim.com
>>
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