Maybe I qualify that that not all units in Nuke are in centimeters, like all of the camera units in the projection tab like aperture, focal length, etc.. are in mm, window translate/scale are in NDC… but the main tab on all the geometry seem to convert to centimeters in 3d applications. Also if you want to get them to transfer properly when it comes to geometry between apps then they need to be in centimeters. :)
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Sun, Dec 2, 2012 at 6:00 PM, Deke Kincaid <[email protected]> wrote: > Hmm, but whenever I work in meters in 3d applications like 3dsmax or maya > then the files are 10x larger then they should be. Same with inches set in > maya I have to divide the units by 2.54 and then it perfectly matches. If > I work in cm, then everything matches. > > ----- > Deke Kincaid > Creative Specialist > The Foundry > Mobile: (310) 883 4313 > Tel: (310) 399 4555 - Fax: (310) 450 4516 > > The Foundry Visionmongers Ltd. > Registered in England and Wales No: 4642027 > > > On Sun, Dec 2, 2012 at 5:45 PM, Jonathan Egstad <[email protected]>wrote: > >> Actually it's in meters since the camera lens is 'calibrated' in >> millimeters. >> >> >> Sent from my iPhone >> >> On Dec 2, 2012, at 5:02 PM, Deke Kincaid <[email protected]> wrote: >> >> Nuke units are always in centimeters. FBX lets you pick the unit size in >> the export dialog, obj though has no such option so you have to change the >> global prefs in the 3d application before exporting. >> >> ----- >> Deke Kincaid >> Creative Specialist >> The Foundry >> Mobile: (310) 883 4313 >> Tel: (310) 399 4555 - Fax: (310) 450 4516 >> >> The Foundry Visionmongers Ltd. >> Registered in England and Wales No: 4642027 >> >> >> On Thu, Nov 29, 2012 at 3:38 AM, Mohamed Selim < >> [email protected]> wrote: >> >>> ** >>> Its not a conversion issue. Its just maybe that the scene is in real >>> world scale or simply just big. >>> >>> So you need to scale your stuff in nuke, nothing wrong with that. >>> >>> I guess for particles it would be easier if your 3D artists can group >>> all of the scene in Maya and scale it down for you. >>> >>> >>> ------------------------------ >>> >>> Mohamed Selim >>> Nuke Compositor >>> Cairo, Egypt >>> www.mselim.com >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >
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