Well, as Deke mentioned, this option may just be applying ZIP compression to 
the individual tiles, as opposed to buffering the tile data and then writing a 
a scanline-based image at the end.

-Nathan



From: Randy Little 
Sent: Thursday, January 31, 2013 10:23 AM
To: Nuke user discussion 
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.

Maya lets you chose exr compression now.   So you can chose zip.   I don't 
remember if zips is an option in 2013 though.   it has everything else pretty 
much though.   


Randy S. Little
http://www.rslittle.com 
http://www.imdb.com/name/nm2325729/






On Thu, Jan 31, 2013 at 10:10 AM, Deke Kincaid <[email protected]> wrote:

  The trouble your going to run into is most renderers write out tile based EXR 
files which are extremely slow no matter which compression they use inside 
Nuke.  Scanline EXR’s are considerably faster in Nuke(2-5x faster). To get nice 
performance in Nuke your best bet is to have a child process on the farm 
convert them from tile to scanline based EXR files with zip1/zips compression 
as Nathan mentioned.

  -----
  Deke Kincaid
  Creative Specialist
  The Foundry
  Mobile: (310) 883 4313
  Tel: (310) 399 4555 - Fax: (310) 450 4516

  The Foundry Visionmongers Ltd.
  Registered in England and Wales No: 4642027



  On Sat, Jan 26, 2013 at 1:24 AM, letin210 <[email protected]> 
wrote:

    Hi There,

    Sorry if there is already a post similar to this one here, but I'd like to 
go through more and find out the best exr multipass layer compression out from 
maya.

    Did anyone worked with exr rendered out from maya 2013?Is ZIP compressione 
the best way to get the best read perfomance in Nuke?

    Our EXR includes 7 to 10 passes.

    Thanks in advance!
    Letin.

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