Well, as Deke mentioned, this option may just be applying ZIP compression to
the individual tiles, as opposed to buffering the tile data and then writing a
a scanline-based image at the end.
-Nathan
From: Randy Little
Sent: Thursday, January 31, 2013 10:23 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.
Maya lets you chose exr compression now. So you can chose zip. I don't
remember if zips is an option in 2013 though. it has everything else pretty
much though.
Randy S. Little
http://www.rslittle.com
http://www.imdb.com/name/nm2325729/
On Thu, Jan 31, 2013 at 10:10 AM, Deke Kincaid <[email protected]> wrote:
The trouble your going to run into is most renderers write out tile based EXR
files which are extremely slow no matter which compression they use inside
Nuke. Scanline EXR’s are considerably faster in Nuke(2-5x faster). To get nice
performance in Nuke your best bet is to have a child process on the farm
convert them from tile to scanline based EXR files with zip1/zips compression
as Nathan mentioned.
-----
Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
On Sat, Jan 26, 2013 at 1:24 AM, letin210 <[email protected]>
wrote:
Hi There,
Sorry if there is already a post similar to this one here, but I'd like to
go through more and find out the best exr multipass layer compression out from
maya.
Did anyone worked with exr rendered out from maya 2013?Is ZIP compressione
the best way to get the best read perfomance in Nuke?
Our EXR includes 7 to 10 passes.
Thanks in advance!
Letin.
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