Not according mr as of 3.10 mr defaults exr to scan line
On Jan 31, 2013 11:13 AM, "Deke Kincaid" <[email protected]> wrote:

> MR is always tile based.  Most renders write tile based files.  3dsmax
> though has an option to post convert the files to scanline.  I’m not sure
> which other 3d apps have this option.
>
> -----
> Deke Kincaid
> Creative Specialist
> The Foundry
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>
> On Thu, Jan 31, 2013 at 10:56 AM, Randy Little <[email protected]>wrote:
>
>> Is there a way to find out if its block or scanline easily out of MR.
>>
>>
>> Randy S. Little
>> http://www.rslittle.com <http://reel.rslittle.com>
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>>
>> On Thu, Jan 31, 2013 at 10:48 AM, Magno Borgo <[email protected]> wrote:
>>
>>> **
>>> Let me ask something related to the thread.
>>> My EXRs  coming from maya2013 /mental ray renders do not have bounding
>>> box, am I missing some rendering option to get that?
>>>
>>> Magno.
>>>
>>>
>>>
>>>  Well, as Deke mentioned, this option may just be applying ZIP
>>> compression to the individual tiles, as opposed to buffering the tile data
>>> and then writing a a scanline-based image at the end.
>>>
>>> -Nathan
>>>
>>>
>>>
>>>
>>> --
>>> Magno Borgo
>>> www.boundaryvfx.com
>>> www.borgo.tv
>>> Brasil:Curitiba:GMT= -2 (dst)
>>>
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>>
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