Randy,
I haven’t used it in awhile, so my experiences are likely out of date, but I
seem to recall MR using its own framebuffers, and always writing tiled images
(since it’s more efficient from the renderer’s perspective).
The exrheader utility is probably the easiest way to inspect file layouts. You
could also use the OpenEXR Python bindings; if you import them in Nuke, the EXR
libraries shipped with Nuke should be found properly.
-Nathan
From: Magno Borgo
Sent: Thursday, January 31, 2013 10:48 AM
To: Nuke user discussion
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.
Let me ask something related to the thread.
My EXRs coming from maya2013 /mental ray renders do not have bounding box, am
I missing some rendering option to get that?
Magno.
Well, as Deke mentioned, this option may just be applying ZIP compression to
the individual tiles, as opposed to buffering the tile data and then writing a
a scanline-based image at the end.
-Nathan
--
Magno Borgo
www.boundaryvfx.com
www.borgo.tv
Brasil:Curitiba:GMT= -2 (dst)
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