Shouldn't it be also possible to check on tiled vs scanline and compression 
type through the view metadata in Nuke 7? I thought I read that in the release 
notes...

cheers
Patrick

----- Original Message -----
From: [email protected]
To: [email protected]
Date: 31.01.2013 20:11:52
Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.


> Randy,
> 
> I haven’t used it in awhile, so my experiences are likely out of date, but 
> I seem to recall MR using its own framebuffers, and always writing tiled 
> images (since it’s more efficient from the renderer’s perspective).
> 
> The exrheader utility is probably the easiest way to inspect file layouts. 
> You could also use the OpenEXR Python bindings; if you import them in Nuke, 
> the EXR libraries shipped with Nuke should be found properly.
> 
> -Nathan
> 
> 
> 
> From: Magno Borgo 
> Sent: Thursday, January 31, 2013 10:48 AM
> To: Nuke user discussion 
> Subject: Re: [Nuke-users] EXR - Maya 2013 compression - Nuke performance.
> 
> Let me ask something related to the thread. 
> My EXRs  coming from maya2013 /mental ray renders do not have bounding box, 
> am I missing some rendering option to get that?
> 
> Magno.
> 
> 
> 
>  Well, as Deke mentioned, this option may just be applying ZIP compression to 
> the individual tiles, as opposed to buffering the tile data and then writing 
> a a scanline-based image at the end.
> 
>  -Nathan
> 
> 
> 
> 
> 
> -- 
> Magno Borgo
> www.boundaryvfx.com
> www.borgo.tv
> Brasil:Curitiba:GMT= -2 (dst)
> 
> 
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