We added shadows to Nuke 6.2.  Recently though we added the ability to
respect alpha transparency in the texture (ie, cards with keys or roto)
with Nuke 7.0.

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Deke Kincaid
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On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude <[email protected]> wrote:

> I'm not sure what's going on in the video, but as far as I know, Nuke
> doesn't do shadows (unless it very recently added them, and I'm not aware
> of it - if so, it might be that you're using an older version that
> *doesn't* have shadows, and the tutorial is using a newer version).
>
> If the video doesn't explain it, then I don't know how to explain exactly
> what it's doing. However, what you can do to fake some shadows is to put a
> camera where you want your light source, use a scanline renderer to render
> an alpha of the teapot from that camera, then project the alpha of that
> image onto the table object to create a shadow alpha for you to work with.
>
> Hopefully this at least points you in the right direction.
>
> On Mar 26, 2013, at 8:44 AM, chudick wrote:
>
>  Hi, I have a question. How to configure shadows from 3d objects
> integrated to video in the camera tracking. For example, i have video that
> shows the table, I want to put on the table teapot and table should display
> the shadow from teapot. Here is a picture for clarity. Ssory for my clumsy
> English))
>  <http://fastpic.ru/>[/img]
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