We added shadows to Nuke 6.2. Recently though we added the ability to respect alpha transparency in the texture (ie, cards with keys or roto) with Nuke 7.0.
----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 The Foundry Visionmongers Ltd. Registered in England and Wales No: 4642027 On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude <[email protected]> wrote: > I'm not sure what's going on in the video, but as far as I know, Nuke > doesn't do shadows (unless it very recently added them, and I'm not aware > of it - if so, it might be that you're using an older version that > *doesn't* have shadows, and the tutorial is using a newer version). > > If the video doesn't explain it, then I don't know how to explain exactly > what it's doing. However, what you can do to fake some shadows is to put a > camera where you want your light source, use a scanline renderer to render > an alpha of the teapot from that camera, then project the alpha of that > image onto the table object to create a shadow alpha for you to work with. > > Hopefully this at least points you in the right direction. > > On Mar 26, 2013, at 8:44 AM, chudick wrote: > > Hi, I have a question. How to configure shadows from 3d objects > integrated to video in the camera tracking. For example, i have video that > shows the table, I want to put on the table teapot and table should display > the shadow from teapot. Here is a picture for clarity. Ssory for my clumsy > English)) > <http://fastpic.ru/>[/img] > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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