Brilliant! I had no idea! I can't have been paying attention to the release 
notes.

A vast improvement to its usability (for me anyway)


On Apr 14, 2013, at 12:56 AM, Sean Brice wrote:

> Hey Martin,
> 
> By self casting shadows are you referring to the object casting a shadow on 
> itself?
> 
> This is possible in Nuke 7.0v1 and above for Nuke geometry and all standard 
> geo formats (abc, obj, fbx) if you're interested in trying it out. There are 
> two new options available for geo nodes, 'cast shadow' and 'receive shadow', 
> which are on by default.
> 
> I've attached an example image and script for you to look at.
> 
> Cheers,
> 
> Sean
> 
> 
> 
> 
> On 13/04/2013 05:46, Martin Constabe wrote:
>> Any chance of self cast shadows in the near future? The one bottleneck in my 
>> 3D / Nuke workflow is the need to pop over to MODO to bake out shadow maps.
>> 
>> 
>> On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote:
>> 
>>> On Apr 12, 2013, at 7:09 PM, Deke Kincaid<[email protected]>  wrote:
>>> 
>>>> We added shadows to Nuke 6.2.  Recently though we added the ability to 
>>>> respect alpha transparency in the texture (ie, cards with keys or roto) 
>>>> with Nuke 7.0.
>>> 
>>> Yes - a very welcome addition!
>>> 
>>> 
>>> Rich
>>> 
>>> 
>>> Rich Bobo
>>> Senior VFX Compositor
>>> Armstrong-White
>>> http://armstrong-white.com/
>>> 
>>> Email:  [email protected]
>>> Mobile:  (248) 840-2665
>>> Web:  http://richbobo.com/
>>> 
>>> "The best portion of a good man's life are the little, nameless, 
>>> unremembered acts of kindness and love."
>>> - William Wordsworth
>>> 
>>> 
>>>> -----
>>>> Deke Kincaid
>>>> Creative Specialist
>>>> The Foundry
>>>> Mobile: (310) 883 4313
>>>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>>>> 
>>>> The Foundry Visionmongers Ltd.
>>>> Registered in England and Wales No: 4642027
>>>> 
>>>> 
>>>> On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude<[email protected]>  wrote:
>>>> I'm not sure what's going on in the video, but as far as I know, Nuke 
>>>> doesn't do shadows (unless it very recently added them, and I'm not aware 
>>>> of it - if so, it might be that you're using an older version that 
>>>> *doesn't* have shadows, and the tutorial is using a newer version).
>>>> 
>>>> If the video doesn't explain it, then I don't know how to explain exactly 
>>>> what it's doing. However, what you can do to fake some shadows is to put a 
>>>> camera where you want your light source, use a scanline renderer to render 
>>>> an alpha of the teapot from that camera, then project the alpha of that 
>>>> image onto the table object to create a shadow alpha for you to work with.
>>>> 
>>>> Hopefully this at least points you in the right direction.
>>>> 
>>>> On Mar 26, 2013, at 8:44 AM, chudick wrote:
>>>> 
>>>>> Hi, I have a question. How to configure shadows from 3d objects 
>>>>> integrated to video in the camera tracking. For example, i have video 
>>>>> that shows the table, I want to put on the table teapot and table should 
>>>>> display the shadow from teapot. Here is a picture for clarity. Ssory for 
>>>>> my clumsy English))
>>>>> [/img]
>>>>> _______________________________________________
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>>>> 
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> 
> -- 
> 
> Sean Brice, Product Designer
> The Foundry, 6th Floor, The Communications Building
> 48 Leicester Square,
> London, WC2H 7LT, UK
> Tel: +44 (0)20 7968 6828 / Fax: +44 (0)20 7930 8906 / Web: 
> www.thefoundry.co.uk
> 
> The Foundry Visionmongers Ltd / Registered in England and Wales No: 4642027
> 
> 
> <nuke_self_shadow_casting_example_n70v5.png><nuke_self_casting_shadow_example.zip>_______________________________________________
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