Brilliant! I had no idea! I can't have been paying attention to the release notes.
A vast improvement to its usability (for me anyway) On Apr 14, 2013, at 12:56 AM, Sean Brice wrote: > Hey Martin, > > By self casting shadows are you referring to the object casting a shadow on > itself? > > This is possible in Nuke 7.0v1 and above for Nuke geometry and all standard > geo formats (abc, obj, fbx) if you're interested in trying it out. There are > two new options available for geo nodes, 'cast shadow' and 'receive shadow', > which are on by default. > > I've attached an example image and script for you to look at. > > Cheers, > > Sean > > > > > On 13/04/2013 05:46, Martin Constabe wrote: >> Any chance of self cast shadows in the near future? The one bottleneck in my >> 3D / Nuke workflow is the need to pop over to MODO to bake out shadow maps. >> >> >> On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote: >> >>> On Apr 12, 2013, at 7:09 PM, Deke Kincaid<[email protected]> wrote: >>> >>>> We added shadows to Nuke 6.2. Recently though we added the ability to >>>> respect alpha transparency in the texture (ie, cards with keys or roto) >>>> with Nuke 7.0. >>> >>> Yes - a very welcome addition! >>> >>> >>> Rich >>> >>> >>> Rich Bobo >>> Senior VFX Compositor >>> Armstrong-White >>> http://armstrong-white.com/ >>> >>> Email: [email protected] >>> Mobile: (248) 840-2665 >>> Web: http://richbobo.com/ >>> >>> "The best portion of a good man's life are the little, nameless, >>> unremembered acts of kindness and love." >>> - William Wordsworth >>> >>> >>>> ----- >>>> Deke Kincaid >>>> Creative Specialist >>>> The Foundry >>>> Mobile: (310) 883 4313 >>>> Tel: (310) 399 4555 - Fax: (310) 450 4516 >>>> >>>> The Foundry Visionmongers Ltd. >>>> Registered in England and Wales No: 4642027 >>>> >>>> >>>> On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude<[email protected]> wrote: >>>> I'm not sure what's going on in the video, but as far as I know, Nuke >>>> doesn't do shadows (unless it very recently added them, and I'm not aware >>>> of it - if so, it might be that you're using an older version that >>>> *doesn't* have shadows, and the tutorial is using a newer version). >>>> >>>> If the video doesn't explain it, then I don't know how to explain exactly >>>> what it's doing. However, what you can do to fake some shadows is to put a >>>> camera where you want your light source, use a scanline renderer to render >>>> an alpha of the teapot from that camera, then project the alpha of that >>>> image onto the table object to create a shadow alpha for you to work with. >>>> >>>> Hopefully this at least points you in the right direction. >>>> >>>> On Mar 26, 2013, at 8:44 AM, chudick wrote: >>>> >>>>> Hi, I have a question. How to configure shadows from 3d objects >>>>> integrated to video in the camera tracking. For example, i have video >>>>> that shows the table, I want to put on the table teapot and table should >>>>> display the shadow from teapot. Here is a picture for clarity. Ssory for >>>>> my clumsy English)) >>>>> [/img] >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> [email protected], http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> [email protected], http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > -- > > Sean Brice, Product Designer > The Foundry, 6th Floor, The Communications Building > 48 Leicester Square, > London, WC2H 7LT, UK > Tel: +44 (0)20 7968 6828 / Fax: +44 (0)20 7930 8906 / Web: > www.thefoundry.co.uk > > The Foundry Visionmongers Ltd / Registered in England and Wales No: 4642027 > > > <nuke_self_shadow_casting_example_n70v5.png><nuke_self_casting_shadow_example.zip>_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
