Atomkraft?

From my Android phone on T-Mobile. The first nationwide 4G network.

-------- Original message --------
From: Martin Constabe <[email protected]> 
Date: 04/12/2013  9:46 PM  (GMT-08:00) 
To: Nuke user discussion <[email protected]> 
Subject: Re: [Nuke-users] Shadow from 3d objects on video 
 
Any chance of self cast shadows in the near future? The one bottleneck in my 3D 
/ Nuke workflow is the need to pop over to MODO to bake out shadow maps. 


On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote:

> 
> On Apr 12, 2013, at 7:09 PM, Deke Kincaid <[email protected]> wrote:
> 
>> We added shadows to Nuke 6.2.  Recently though we added the ability to 
>> respect alpha transparency in the texture (ie, cards with keys or roto) with 
>> Nuke 7.0.
> 
> 
> Yes - a very welcome addition!
> 
> 
> Rich
> 
> 
> Rich Bobo
> Senior VFX Compositor
> Armstrong-White
> http://armstrong-white.com/
> 
> Email:  [email protected]
> Mobile:  (248) 840-2665
> Web:  http://richbobo.com/
> 
> "The best portion of a good man's life are the little, nameless, unremembered 
> acts of kindness and love."
> - William Wordsworth
> 
> 
>> 
>> -----
>> Deke Kincaid
>> Creative Specialist
>> The Foundry
>> Mobile: (310) 883 4313
>> Tel: (310) 399 4555 - Fax: (310) 450 4516
>> 
>> The Foundry Visionmongers Ltd.
>> Registered in England and Wales No: 4642027
>> 
>> 
>> On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude <[email protected]> wrote:
>> I'm not sure what's going on in the video, but as far as I know, Nuke 
>> doesn't do shadows (unless it very recently added them, and I'm not aware of 
>> it - if so, it might be that you're using an older version that *doesn't* 
>> have shadows, and the tutorial is using a newer version).
>> 
>> If the video doesn't explain it, then I don't know how to explain exactly 
>> what it's doing. However, what you can do to fake some shadows is to put a 
>> camera where you want your light source, use a scanline renderer to render 
>> an alpha of the teapot from that camera, then project the alpha of that 
>> image onto the table object to create a shadow alpha for you to work with.
>> 
>> Hopefully this at least points you in the right direction.
>> 
>> On Mar 26, 2013, at 8:44 AM, chudick wrote:
>> 
>>> Hi, I have a question. How to configure shadows from 3d objects integrated 
>>> to video in the camera tracking. For example, i have video that shows the 
>>> table, I want to put on the table teapot and table should display the 
>>> shadow from teapot. Here is a picture for clarity. Ssory for my clumsy 
>>> English))
>>> [/img]
>>> _______________________________________________
>>> Nuke-users mailing list
>>> [email protected], http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> 
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to