You got me thinking. Perhaps I should bite the bullet and invest… On Apr 13, 2013, at 2:38 PM, Marten Blumen wrote:
> Super fast displacements; that's the one feature I got AK for. Now it's my > first stop for ambient occlusions, reflections, RSL shaders etc. Once you arm > Nuke with AK, there's no going back ;) > > Very happy to do more in Nuke, less in 3d packages. > > > On 13 April 2013 17:04, Martin Constabe <[email protected]> wrote: > Yes, I've played with Atomcraft. Is great, but the only reason I would need > it is for self cast shadows. I am reluctant to fork out the money for this > single feature. > > > On Apr 13, 2013, at 12:57 PM, RsLittle wrote: > > > Atomkraft? > > > > > > From my Android phone on T-Mobile. The first nationwide 4G network. > > > > > > > > -------- Original message -------- > > From: Martin Constabe <[email protected]> > > Date: 04/12/2013 9:46 PM (GMT-08:00) > > To: Nuke user discussion <[email protected]> > > Subject: Re: [Nuke-users] Shadow from 3d objects on video > > > > > > Any chance of self cast shadows in the near future? The one bottleneck in > > my 3D / Nuke workflow is the need to pop over to MODO to bake out shadow > > maps. > > > > > > On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote: > > > > > > > > On Apr 12, 2013, at 7:09 PM, Deke Kincaid <[email protected]> wrote: > > > > > >> We added shadows to Nuke 6.2. Recently though we added the ability to > > >> respect alpha transparency in the texture (ie, cards with keys or roto) > > >> with Nuke 7.0. > > > > > > > > > Yes - a very welcome addition! > > > > > > > > > Rich > > > > > > > > > Rich Bobo > > > Senior VFX Compositor > > > Armstrong-White > > > http://armstrong-white.com/ > > > > > > Email: [email protected] > > > Mobile: (248) 840-2665 > > > Web: http://richbobo.com/ > > > > > > "The best portion of a good man's life are the little, nameless, > > > unremembered acts of kindness and love." > > > - William Wordsworth > > > > > > > > >> > > >> ----- > > >> Deke Kincaid > > >> Creative Specialist > > >> The Foundry > > >> Mobile: (310) 883 4313 > > >> Tel: (310) 399 4555 - Fax: (310) 450 4516 > > >> > > >> The Foundry Visionmongers Ltd. > > >> Registered in England and Wales No: 4642027 > > >> > > >> > > >> On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude <[email protected]> wrote: > > >> I'm not sure what's going on in the video, but as far as I know, Nuke > > >> doesn't do shadows (unless it very recently added them, and I'm not > > >> aware of it - if so, it might be that you're using an older version that > > >> *doesn't* have shadows, and the tutorial is using a newer version). > > >> > > >> If the video doesn't explain it, then I don't know how to explain > > >> exactly what it's doing. However, what you can do to fake some shadows > > >> is to put a camera where you want your light source, use a scanline > > >> renderer to render an alpha of the teapot from that camera, then project > > >> the alpha of that image onto the table object to create a shadow alpha > > >> for you to work with. > > >> > > >> Hopefully this at least points you in the right direction. > > >> > > >> On Mar 26, 2013, at 8:44 AM, chudick wrote: > > >> > > >>> Hi, I have a question. How to configure shadows from 3d objects > > >>> integrated to video in the camera tracking. For example, i have video > > >>> that shows the table, I want to put on the table teapot and table > > >>> should display the shadow from teapot. Here is a picture for clarity. > > >>> Ssory for my clumsy English)) > > >>> [/img] > > >>> _______________________________________________ > > >>> Nuke-users mailing list > > >>> [email protected], http://forums.thefoundry.co.uk/ > > >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > >> > > >> > > >> _______________________________________________ > > >> Nuke-users mailing list > > >> [email protected], http://forums.thefoundry.co.uk/ > > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > >> > > >> _______________________________________________ > > >> Nuke-users mailing list > > >> [email protected], http://forums.thefoundry.co.uk/ > > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > _______________________________________________ > > > Nuke-users mailing list > > > [email protected], http://forums.thefoundry.co.uk/ > > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
