You got me thinking. Perhaps I should bite the bullet and invest…

On Apr 13, 2013, at 2:38 PM, Marten Blumen wrote:

> Super fast displacements; that's the one feature I got AK for. Now it's my 
> first stop for ambient occlusions, reflections, RSL shaders etc. Once you arm 
> Nuke with AK, there's no going back ;) 
> 
> Very happy to do more in Nuke, less in 3d packages.
> 
> 
> On 13 April 2013 17:04, Martin Constabe <[email protected]> wrote:
> Yes, I've played with Atomcraft. Is great, but the only reason I would need 
> it is for self cast shadows. I am reluctant to fork out the money for this 
> single feature.
> 
> 
> On Apr 13, 2013, at 12:57 PM, RsLittle wrote:
> 
> > Atomkraft?
> >
> >
> > From my Android phone on T-Mobile. The first nationwide 4G network.
> >
> >
> >
> > -------- Original message --------
> > From: Martin Constabe <[email protected]>
> > Date: 04/12/2013 9:46 PM (GMT-08:00)
> > To: Nuke user discussion <[email protected]>
> > Subject: Re: [Nuke-users] Shadow from 3d objects on video
> >
> >
> > Any chance of self cast shadows in the near future? The one bottleneck in 
> > my 3D / Nuke workflow is the need to pop over to MODO to bake out shadow 
> > maps.
> >
> >
> > On Apr 13, 2013, at 12:41 PM, Richard Bobo wrote:
> >
> > >
> > > On Apr 12, 2013, at 7:09 PM, Deke Kincaid <[email protected]> wrote:
> > >
> > >> We added shadows to Nuke 6.2.  Recently though we added the ability to 
> > >> respect alpha transparency in the texture (ie, cards with keys or roto) 
> > >> with Nuke 7.0.
> > >
> > >
> > > Yes - a very welcome addition!
> > >
> > >
> > > Rich
> > >
> > >
> > > Rich Bobo
> > > Senior VFX Compositor
> > > Armstrong-White
> > > http://armstrong-white.com/
> > >
> > > Email:  [email protected]
> > > Mobile:  (248) 840-2665
> > > Web:  http://richbobo.com/
> > >
> > > "The best portion of a good man's life are the little, nameless, 
> > > unremembered acts of kindness and love."
> > > - William Wordsworth
> > >
> > >
> > >>
> > >> -----
> > >> Deke Kincaid
> > >> Creative Specialist
> > >> The Foundry
> > >> Mobile: (310) 883 4313
> > >> Tel: (310) 399 4555 - Fax: (310) 450 4516
> > >>
> > >> The Foundry Visionmongers Ltd.
> > >> Registered in England and Wales No: 4642027
> > >>
> > >>
> > >> On Wed, Apr 10, 2013 at 1:52 AM, Joe Laude <[email protected]> wrote:
> > >> I'm not sure what's going on in the video, but as far as I know, Nuke 
> > >> doesn't do shadows (unless it very recently added them, and I'm not 
> > >> aware of it - if so, it might be that you're using an older version that 
> > >> *doesn't* have shadows, and the tutorial is using a newer version).
> > >>
> > >> If the video doesn't explain it, then I don't know how to explain 
> > >> exactly what it's doing. However, what you can do to fake some shadows 
> > >> is to put a camera where you want your light source, use a scanline 
> > >> renderer to render an alpha of the teapot from that camera, then project 
> > >> the alpha of that image onto the table object to create a shadow alpha 
> > >> for you to work with.
> > >>
> > >> Hopefully this at least points you in the right direction.
> > >>
> > >> On Mar 26, 2013, at 8:44 AM, chudick wrote:
> > >>
> > >>> Hi, I have a question. How to configure shadows from 3d objects 
> > >>> integrated to video in the camera tracking. For example, i have video 
> > >>> that shows the table, I want to put on the table teapot and table 
> > >>> should display the shadow from teapot. Here is a picture for clarity. 
> > >>> Ssory for my clumsy English))
> > >>> [/img]
> > >>> _______________________________________________
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> > >>
> > >>
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