Hi, I know that I should use scanline openExr while comping my shots but I was wondering which is the best approach when using large images in the 3d workspace as mapped textures. Does nuke benefit from using tiled exr? Can I use pyramidal images to load only what I see from the camera? Should I just use jpg?
Thanks :) -- *Luca Fiorentini - 3D Lighting Artist* My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My blog<http://lucafiorentini.wordpress.com>- My Flickr <http://www.flickr.com/photos/lucafiorentini>
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
