Hi,

I know that I should use scanline openExr while comping my shots but I was
wondering which is the best approach when using large images in the 3d
workspace as mapped textures.
Does nuke benefit from using tiled exr? Can I use pyramidal images to load
only what I see from the camera? Should I just use jpg?

Thanks :)

-- 
*Luca Fiorentini - 3D Lighting Artist*
My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My
blog<http://lucafiorentini.wordpress.com>- My
Flickr <http://www.flickr.com/photos/lucafiorentini>
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to