Always use scanline based exr files (zip 1 is the fastest).  Tile based
ones are extremely slow, especially before Nuke 8.  As of v8 though we have
a new planar op for dealing with tile images so they are not as slow.

-deke

On Thursday, December 5, 2013, Nathan Rusch wrote:

>   Regardless of whether you’re in 2D or 3D mode, the image will be coming
> in via a Read node, and the exrReader class pulls in image data
> line-by-line.
>
> -Nathan
>
>
>  *From:* Elias Ericsson Rydberg <javascript:_e({}, 'cvml',
> '[email protected]');>
> *Sent:* Thursday, December 05, 2013 5:26 PM
> *To:* Nuke user discussion <javascript:_e({}, 'cvml',
> '[email protected]');>
> *Subject:* Re: [Nuke-users] tiled openExr
>
>  That's a great question! I'll be monitoring this thread with great
> interest!
>
> /Elias
>
> 6 dec 2013 kl. 01:41 skrev Luca Fiorentini 
> <[email protected]<javascript:_e({}, 'cvml', 
> '[email protected]');>
> >:
>
>  Hi,
>
> I know that I should use scanline openExr while comping my shots but I was
> wondering which is the best approach when using large images in the 3d
> workspace as mapped textures.
> Does nuke benefit from using tiled exr? Can I use pyramidal images to load
> only what I see from the camera? Should I just use jpg?
>
> Thanks :)
>
> --
> *Luca Fiorentini - 3D Lighting Artist*
> My Showreel <http://www.vimeo.com/lucafiorentini/reel> - My 
> blog<http://lucafiorentini.wordpress.com>- My
> Flickr <http://www.flickr.com/photos/lucafiorentini>
>
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-- 
--
Deke Kincaid
Creative Specialist
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]
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